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@@ -1,57 +1,56 @@
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/*******************************************************************************************
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*
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-* raylib [core] example - Basic window
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+* raylib [core] example - Basic window (adapted for HTML5 platform)
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*
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-* Welcome to raylib!
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+* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
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+* As you will notice, code structure is slightly diferent to the other examples...
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+* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
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*
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-* To test examples, just press F6 and execute raylib_compile_execute script
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-* Note that compiled executable is placed in the same folder as .c file
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-*
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-* You can find all basic examples on C:\raylib\raylib\examples folder or
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-* raylib official webpage: www.raylib.com
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-*
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-* Enjoy using raylib. :)
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-*
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-* This example has been created using raylib 1.0 (www.raylib.com)
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+* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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-* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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+#if defined(PLATFORM_WEB)
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+ #include <emscripten/emscripten.h>
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+#endif
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+
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+//----------------------------------------------------------------------------------
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+// Global Variables Definition
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+//----------------------------------------------------------------------------------
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+int screenWidth = 800;
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+int screenHeight = 450;
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+
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+//----------------------------------------------------------------------------------
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+// Module Functions Declaration
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+//----------------------------------------------------------------------------------
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+void UpdateDrawFrame(void); // Update and Draw one frame
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+
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+//----------------------------------------------------------------------------------
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+// Main Enry Point
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+//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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- int screenWidth = 800;
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- int screenHeight = 450;
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-
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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- SetTargetFPS(60);
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+#if defined(PLATFORM_WEB)
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+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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+#else
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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- // Update
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- //----------------------------------------------------------------------------------
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- // TODO: Update your variables here
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- //----------------------------------------------------------------------------------
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-
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- // Draw
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- //----------------------------------------------------------------------------------
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- BeginDrawing();
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-
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- ClearBackground(RAYWHITE);
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-
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- DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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-
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- EndDrawing();
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- //----------------------------------------------------------------------------------
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+ UpdateDrawFrame();
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}
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+#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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@@ -60,3 +59,25 @@ int main()
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return 0;
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}
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+
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+//----------------------------------------------------------------------------------
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+// Module Functions Definition
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+//----------------------------------------------------------------------------------
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+void UpdateDrawFrame(void)
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+{
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // TODO: Update your variables here
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+}
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