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@@ -48,6 +48,11 @@
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*
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**********************************************************************************************/
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+#ifndef RAYLIB_H /* this should never actually happen, it's only here for IDEs */
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+#include "raylib.h"
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+#include "../rcore.c"
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+#endif
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+
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#if defined(PLATFORM_WEB_RGFW)
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#define RGFW_NO_GL_HEADER
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#endif
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@@ -86,8 +91,8 @@ void CloseWindow(void);
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#define Size NSSIZE
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#endif
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-#define RGFW_ALLOC(ptr, size) (RGFW_UNUSED(ptr),RL_MALLOC(size))
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-#define RGFW_FREE(ptr, size) (RGFW_UNUSED(ptr),RL_FREE(size))
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+#define RGFW_ALLOC RL_MALLOC
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+#define RGFW_FREE RL_FREE
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#define RGFW_CALLOC RL_CALLOC
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#include "../external/RGFW.h"
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@@ -115,6 +120,7 @@ void CloseWindow(void);
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//----------------------------------------------------------------------------------
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typedef struct {
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RGFW_window *window; // Native display device (physical screen connection)
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+ RGFW_monitor mon;
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} PlatformData;
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//----------------------------------------------------------------------------------
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@@ -228,7 +234,8 @@ static const unsigned short keyMappingRGFW[] = {
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[RGFW_KP_8] = KEY_KP_8,
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[RGFW_KP_9] = KEY_KP_9,
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[RGFW_KP_0] = KEY_KP_0,
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- [RGFW_KP_Period] = KEY_KP_DECIMAL
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+ [RGFW_KP_Period] = KEY_KP_DECIMAL,
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+ [RGFW_scrollLock] = KEY_SCROLL_LOCK,
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};
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//----------------------------------------------------------------------------------
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@@ -258,17 +265,64 @@ bool WindowShouldClose(void)
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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- RGFW_window_maximize(platform.window);
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- ToggleBorderlessWindowed();
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+ if (!CORE.Window.fullscreen)
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+ {
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+ // Store previous window position (in case we exit fullscreen)
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+ CORE.Window.previousPosition = CORE.Window.position;
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+
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+ platform.mon = RGFW_window_getMonitor(platform.window);
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+ CORE.Window.fullscreen = true;
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+ CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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+
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+ RGFW_monitor_scaleToWindow(platform.mon, platform.window);
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+ RGFW_window_fullscreen(platform.window);
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+ }
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+ else
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+ {
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+ CORE.Window.fullscreen = false;
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+ CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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+
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+ if (platform.mon.mode.area.w)
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+ {
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+ RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
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+
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+ RGFW_monitor_scale(monitor, platform.mon.mode.area);
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+ platform.mon.mode.area.w = 0;
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+ }
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+
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+ // we update the window position right away
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+ CORE.Window.position = CORE.Window.previousPosition;
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+ RGFW_window_move(platform.window, RGFW_POINT(CORE.Window.position.x, CORE.Window.position.y));
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+ }
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+
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+ // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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+ // NOTE: V-Sync can be enabled by graphic driver configuration
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+ if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
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}
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// Toggle borderless windowed mode
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void ToggleBorderlessWindowed(void)
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{
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- if (platform.window != NULL)
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+ if (platform.window == NULL)
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+ return;
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+
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+ if (CORE.Window.fullscreen)
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{
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- RGFW_window_setBorder(platform.window, CORE.Window.flags & FLAG_WINDOW_UNDECORATED);
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+ CORE.Window.previousPosition = CORE.Window.position;
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+ CORE.Window.previousScreen = CORE.Window.screen;
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+
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+ RGFW_window_setBorder(platform.window, 0);
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+
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+ RGFW_monitor mon = RGFW_window_getMonitor(platform.window);
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+ RGFW_window_resize(platform.window, mon.mode.area);
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+ } else {
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+ RGFW_window_setBorder(platform.window, 1);
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+
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+ CORE.Window.position = CORE.Window.previousPosition;
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+ RGFW_window_resize(platform.window, RGFW_AREA(CORE.Window.previousScreen.width, CORE.Window.previousScreen.height));
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}
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+
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+ CORE.Window.fullscreen = !CORE.Window.fullscreen;
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}
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// Set window state: maximized, if resizable
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@@ -286,6 +340,9 @@ void MinimizeWindow(void)
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// Set window state: not minimized/maximized
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void RestoreWindow(void)
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{
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+ if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
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+ RGFW_window_focus(platform.window);
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+
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RGFW_window_restore(platform.window);
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}
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@@ -300,17 +357,17 @@ void SetWindowState(unsigned int flags)
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}
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if (flags & FLAG_FULLSCREEN_MODE)
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{
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- RGFW_window_maximize(platform.window);
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- ToggleBorderlessWindowed();
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+ if (!CORE.Window.fullscreen)
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+ ToggleFullscreen();
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}
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if (flags & FLAG_WINDOW_RESIZABLE)
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{
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- RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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- RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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+ RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0));
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+ RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0));
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}
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if (flags & FLAG_WINDOW_UNDECORATED)
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{
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- ToggleBorderlessWindowed();
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+ RGFW_window_setBorder(platform.window, 0);
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}
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if (flags & FLAG_WINDOW_HIDDEN)
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{
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@@ -326,27 +383,27 @@ void SetWindowState(unsigned int flags)
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}
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if (flags & FLAG_WINDOW_UNFOCUSED)
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{
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- TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW");
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+ CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
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}
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if (flags & FLAG_WINDOW_TOPMOST)
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{
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- TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW");
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+ RGFW_window_setFloating(platform.window, RGFW_TRUE);
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}
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if (flags & FLAG_WINDOW_ALWAYS_RUN)
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{
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- TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW");
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+ CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
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}
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if (flags & FLAG_WINDOW_TRANSPARENT)
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{
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- TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_TRANSPARENT post window creation post window creation is not supported on PLATFORM_DESKTOP_RGFW");
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+ TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_HIGHDPI)
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{
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- TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW");
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+ TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
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{
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- RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH);
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+ RGFW_window_setMousePassthrough(platform.window, 1);
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}
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if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
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{
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@@ -358,7 +415,7 @@ void SetWindowState(unsigned int flags)
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}
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if (flags & FLAG_INTERLACED_HINT)
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{
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- TRACELOG(LOG_WARNING, "SetWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW");
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+ TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
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}
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}
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@@ -373,60 +430,65 @@ void ClearWindowState(unsigned int flags)
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}
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if (flags & FLAG_FULLSCREEN_MODE)
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{
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- ToggleBorderlessWindowed();
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- RGFW_window_restore(platform.window);
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- CORE.Window.fullscreen = false;
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+ if (CORE.Window.fullscreen)
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+ ToggleFullscreen();
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}
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if (flags & FLAG_WINDOW_RESIZABLE)
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{
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- RGFW_window_setMaxSize(platform.window, RGFW_AREA(0, 0));
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- RGFW_window_setMinSize(platform.window, RGFW_AREA(0, 0));
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+ RGFW_window_setMaxSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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+ RGFW_window_setMinSize(platform.window, RGFW_AREA(platform.window->r.w, platform.window->r.h));
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}
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if (flags & FLAG_WINDOW_UNDECORATED)
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{
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- ToggleBorderlessWindowed();
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+ RGFW_window_setBorder(platform.window, 1);
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}
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if (flags & FLAG_WINDOW_HIDDEN)
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{
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+ if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
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+ RGFW_window_focus(platform.window);
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RGFW_window_show(platform.window);
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}
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if (flags & FLAG_WINDOW_MINIMIZED)
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{
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+ if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
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+ RGFW_window_focus(platform.window);
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+
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RGFW_window_restore(platform.window);
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}
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if (flags & FLAG_WINDOW_MAXIMIZED)
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{
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+ if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED))
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+ RGFW_window_focus(platform.window);
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RGFW_window_restore(platform.window);
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}
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if (flags & FLAG_WINDOW_UNFOCUSED)
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{
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- TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_UNFOCUSED is not supported on PLATFORM_DESKTOP_RGFW");
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+ CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
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}
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if (flags & FLAG_WINDOW_TOPMOST)
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{
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- TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TOPMOST is not supported on PLATFORM_DESKTOP_RGFW");
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+ RGFW_window_setFloating(platform.window, RGFW_FALSE);
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}
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if (flags & FLAG_WINDOW_ALWAYS_RUN)
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{
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- TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_ALWAYS_RUN is not supported on PLATFORM_DESKTOP_RGFW");
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+ CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
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}
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if (flags & FLAG_WINDOW_TRANSPARENT)
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{
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- TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_TRANSPARENT is not supported on PLATFORM_DESKTOP_RGFW");
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+ TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_HIGHDPI)
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{
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- // NOTE: There also doesn't seem to be a feature to disable high DPI once enabled
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- TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_HIGHDPI is not supported on PLATFORM_DESKTOP_RGFW");
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+ TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization");
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}
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if (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)
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{
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- RGFW_window_setMousePassthrough(platform.window, flags & FLAG_WINDOW_MOUSE_PASSTHROUGH);
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- TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_WINDOW_MOUSE_PASSTHROUGH is not supported on PLATFORM_DESKTOP_RGFW");
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+ RGFW_window_setMousePassthrough(platform.window, 0);
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}
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if (flags & FLAG_BORDERLESS_WINDOWED_MODE)
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{
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- ToggleFullscreen();
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+ if (CORE.Window.fullscreen)
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+ ToggleBorderlessWindowed();
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}
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if (flags & FLAG_MSAA_4X_HINT)
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{
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@@ -434,7 +496,7 @@ void ClearWindowState(unsigned int flags)
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}
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if (flags & FLAG_INTERLACED_HINT)
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{
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- TRACELOG(LOG_WARNING, "ClearWindowState() - FLAG_INTERLACED_HINT is not supported on PLATFORM_DESKTOP_RGFW");
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+ TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
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}
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}
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@@ -490,7 +552,7 @@ void SetWindowIcon(Image image)
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// Set icon for window
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void SetWindowIcons(Image *images, int count)
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{
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- TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
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+ TRACELOG(LOG_WARNING, "SetWindowIcons() unsupported on target platform");
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}
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// Set title for window
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@@ -540,13 +602,13 @@ void SetWindowSize(int width, int height)
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// Set window opacity, value opacity is between 0.0 and 1.0
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void SetWindowOpacity(float opacity)
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{
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- TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
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+ RGFW_window_setOpacity(win, opacity);
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}
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// Set window focused
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void SetWindowFocused(void)
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{
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- RGFW_window_show(platform.window);
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+ RGFW_window_focus(platform.window);
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}
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// Get native window handle
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@@ -569,7 +631,7 @@ int GetMonitorCount(void)
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for (int i = 0; i < 6; i++)
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{
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- if (!mons[i].rect.x && !mons[i].rect.y && !mons[i].rect.w && mons[i].rect.h)
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+ if (!mons[i].x && !mons[i].y && !mons[i].mode.area.w && mons[i].mode.area.h)
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{
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count = i;
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break;
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@@ -587,7 +649,7 @@ int GetCurrentMonitor(void)
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for (int i = 0; i < 6; i++)
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{
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- if ((mons[i].rect.x == mon.rect.x) && (mons[i].rect.y == mon.rect.y)) return i;
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+ if ((mons[i].x == mon.x) && (mons[i].y == mon.y)) return i;
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}
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return 0;
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@@ -598,7 +660,7 @@ Vector2 GetMonitorPosition(int monitor)
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{
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RGFW_monitor *mons = RGFW_getMonitors();
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- return (Vector2){ (float)mons[monitor].rect.x, (float)mons[monitor].rect.y };
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+ return (Vector2){ (float)mons[monitor].x, (float)mons[monitor].y };
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}
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// Get selected monitor width (currently used by monitor)
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@@ -606,7 +668,7 @@ int GetMonitorWidth(int monitor)
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{
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RGFW_monitor *mons = RGFW_getMonitors();
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- return mons[monitor].rect.w;
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+ return mons[monitor].mode.area.w;
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}
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// Get selected monitor height (currently used by monitor)
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@@ -614,7 +676,7 @@ int GetMonitorHeight(int monitor)
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{
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RGFW_monitor *mons = RGFW_getMonitors();
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- return mons[monitor].rect.h;
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+ return mons[monitor].mode.area.h;
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}
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// Get selected monitor physical width in millimetres
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@@ -636,8 +698,9 @@ int GetMonitorPhysicalHeight(int monitor)
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// Get selected monitor refresh rate
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int GetMonitorRefreshRate(int monitor)
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{
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- TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
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- return 0;
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+ RGFW_monitor *mons = RGFW_getMonitors();
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+
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+ return (int)mons[monitor].refreshRate;
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}
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// Get the human-readable, UTF-8 encoded name of the selected monitor
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@@ -785,14 +848,14 @@ void OpenURL(const char *url)
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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- TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
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+ TRACELOG(LOG_WARNING, "SetGamepadMappings() unsupported on target platform");
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return 0;
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}
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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- TRACELOG(LOG_WARNING, "SetGamepadVibration() not available on target platform");
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+ TRACELOG(LOG_WARNING, "SetGamepadVibration() unsupported on target platform");
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}
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// Set mouse position XY
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@@ -812,7 +875,7 @@ void SetMouseCursor(int cursor)
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// Get physical key name.
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const char *GetKeyName(int key)
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{
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- TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
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+ TRACELOG(LOG_WARNING, "GetKeyName() unsupported on target platform");
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return "";
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}
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@@ -925,7 +988,12 @@ void PollInputEvents(void)
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switch (event->type)
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{
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- case RGFW_quit: CORE.Window.shouldClose = true; break;
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+ case RGFW_quit:
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+ if (CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN)
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+ event->type = 0;
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+ else
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+ CORE.Window.shouldClose = true;
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+ break;
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case RGFW_DND: // Dropped file
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{
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for (int i = 0; i < event->droppedFilesCount; i++)
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@@ -1047,8 +1115,8 @@ void PollInputEvents(void)
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{
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if (platform.window->_flags & RGFW_HOLD_MOUSE)
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{
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- CORE.Input.Mouse.currentPosition.x += (float)event->point.x;
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- CORE.Input.Mouse.currentPosition.y += (float)event->point.y;
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+ CORE.Input.Mouse.currentPosition.x += (float)event->vector.x;
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+ CORE.Input.Mouse.currentPosition.y += (float)event->vector.y;
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}
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else
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{
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@@ -1161,21 +1229,43 @@ int InitPlatform(void)
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flags |= RGFW_windowFullscreen;
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}
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+ if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
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+ {
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+ CORE.Window.fullscreen = true;
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+ flags |= RGFW_windowedFullscreen;
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+ }
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+
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) flags |= RGFW_windowNoBorder;
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) flags |= RGFW_windowNoResize;
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if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) flags |= RGFW_windowTransparent;
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) flags |= RGFW_windowFullscreen;
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+ if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) flags |= RGFW_windowHide;
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+ if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) flags |= RGFW_windowMaximize;
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+
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// NOTE: Some OpenGL context attributes must be set before window creation
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// Check selection OpenGL version
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- if (rlGetVersion() == RL_OPENGL_21) RGFW_setGLVersion(RGFW_glCore, 2, 1);
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- else if (rlGetVersion() == RL_OPENGL_33) RGFW_setGLVersion(RGFW_glCore, 3, 3);
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- else if (rlGetVersion() == RL_OPENGL_43) RGFW_setGLVersion(RGFW_glCore, 4, 1);
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+ if (rlGetVersion() == RL_OPENGL_21)
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+ {
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+ RGFW_setGLHint(RGFW_glMajor, 2);
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+ RGFW_setGLHint(RGFW_glMinor, 1);
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+ }
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+ else if (rlGetVersion() == RL_OPENGL_33)
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+ {
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+ RGFW_setGLHint(RGFW_glCore, 3);
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+ RGFW_setGLHint(RGFW_glMinor, 3);
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+ }
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+ else if (rlGetVersion() == RL_OPENGL_43)
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+ {
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+ RGFW_setGLHint(RGFW_glCore, 3);
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+ RGFW_setGLHint(RGFW_glMinor, 3);
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+ }
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- if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLSamples(4);
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+ if (CORE.Window.flags & FLAG_MSAA_4X_HINT) RGFW_setGLHint(RGFW_glSamples, 4);
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platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
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+ platform.mon.mode.area.w = 0;
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#ifndef PLATFORM_WEB_RGFW
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RGFW_area screenSize = RGFW_getScreenSize();
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@@ -1229,14 +1319,6 @@ int InitPlatform(void)
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rlLoadExtensions((void *)RGFW_getProcAddress);
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//----------------------------------------------------------------------------
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- // TODO: Initialize input events system
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- // It could imply keyboard, mouse, gamepad, touch...
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- // Depending on the platform libraries/SDK it could use a callback mechanism
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- // For system events and inputs evens polling on a per-frame basis, use PollInputEvents()
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- //----------------------------------------------------------------------------
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- // ...
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- //----------------------------------------------------------------------------
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-
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// Initialize timing system
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//----------------------------------------------------------------------------
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InitTimer();
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