소스 검색

REVIEWED: example: `core_input_gestures_testbed`, follow default structure

Ray 3 일 전
부모
커밋
c9b1f2ce54
1개의 변경된 파일240개의 추가작업 그리고 261개의 파일을 삭제
  1. 240 261
      examples/core/core_input_gestures_testbed.c

+ 240 - 261
examples/core/core_input_gestures_testbed.c

@@ -19,56 +19,14 @@
 
 #include <math.h>       // Required for the protractor angle graphic drawing
 
-#if defined(PLATFORM_WEB)
-    #include <emscripten/emscripten.h> // Required for the Web/HTML5
-#endif
-
 #define GESTURE_LOG_SIZE    20
 #define MAX_TOUCH_COUNT     32
 
-//--------------------------------------------------------------------------------------
-// Global Variables Definition
-//--------------------------------------------------------------------------------------
-static int screenWidth = 800;              // Update depending on web canvas
-static const int screenHeight = 450;
-static Vector2 messagePosition = { 160, 7 };
-
-// Last gesture variables definitions
-static int lastGesture = 0;
-static Vector2 lastGesturePosition = { 165, 130 };
-
-// Gesture log variables definitions
-// NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
-static char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
-// NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
-static int gestureLogIndex = GESTURE_LOG_SIZE;
-static int previousGesture = 0;
-
-// Log mode values: 
-// - 0 shows repeated events
-// - 1 hides repeated events
-// - 2 shows repeated events but hide hold events
-// - 3 hides repeated events and hide hold events
-static int logMode = 1; 
-
-static Color gestureColor = { 0, 0, 0, 255 };
-static Rectangle logButton1 = { 53, 7, 48, 26 };
-static Rectangle logButton2 = { 108, 7, 36, 26 };
-static Vector2 gestureLogPosition = { 10, 10 };
-
-// Protractor variables definitions
-static float angleLength = 90.0f;
-static float currentAngleDegrees = 0.0f;
-static Vector2 finalVector = { 0.0f, 0.0f };
-static char currentAngleStr[7] = "";
-static Vector2 protractorPosition = { 266.0f, 315.0f };
-
 //----------------------------------------------------------------------------------
 // Module Functions Declaration
 //----------------------------------------------------------------------------------
-static void UpdateDrawFrame(void);     // Update and Draw one frame
-static char const *GetGestureName(int i);
-static Color GetGestureColor(int i);
+static char const *GetGestureName(int gesture); // Get text string for gesture value
+static Color GetGestureColor(int gesture); // Get color for gesture value
 
 //------------------------------------------------------------------------------------
 // Program main entry point
@@ -77,261 +35,282 @@ int main(void)
 {
     // Initialization
     //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
     InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures testbed");
+    
+    Vector2 messagePosition = { 160, 7 };
+
+    // Last gesture variables definitions
+    int lastGesture = 0;
+    Vector2 lastGesturePosition = { 165, 130 };
+
+    // Gesture log variables definitions
+    // NOTE: The gesture log uses an array (as an inverted circular queue) to store the performed gestures
+    char gestureLog[GESTURE_LOG_SIZE][12] = { "" };
+    // NOTE: The index for the inverted circular queue (moving from last to first direction, then looping around)
+    int gestureLogIndex = GESTURE_LOG_SIZE;
+    int previousGesture = 0;
+
+    // Log mode values: 
+    // - 0 shows repeated events
+    // - 1 hides repeated events
+    // - 2 shows repeated events but hide hold events
+    // - 3 hides repeated events and hide hold events
+    int logMode = 1; 
+
+    Color gestureColor = { 0, 0, 0, 255 };
+    Rectangle logButton1 = { 53, 7, 48, 26 };
+    Rectangle logButton2 = { 108, 7, 36, 26 };
+    Vector2 gestureLogPosition = { 10, 10 };
+
+    // Protractor variables definitions
+    float angleLength = 90.0f;
+    float currentAngleDegrees = 0.0f;
+    Vector2 finalVector = { 0.0f, 0.0f };
+    char currentAngleStr[7] = "";
+    Vector2 protractorPosition = { 266.0f, 315.0f };
 
-#if defined(PLATFORM_WEB)
-    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
     SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------
 
     // Main game loop
     while (!WindowShouldClose())    // Detect window close button or ESC key
     {
-        UpdateDrawFrame();
-    }
-#endif
-
-    // De-Initialization
-    //--------------------------------------------------------------------------------------
-    CloseWindow();        // Close window and OpenGL context
-    //--------------------------------------------------------------------------------------
-
-    return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-static void UpdateDrawFrame(void)
-{
-    // Update
-    //--------------------------------------------------------------------------------------
-    // Handle common gestures data
-    int i, ii; // Iterators that will be reused by all for loops
-    const int currentGesture = GetGestureDetected();
-    const float currentDragDegrees = GetGestureDragAngle();
-    const float currentPitchDegrees = GetGesturePinchAngle();
-    const int touchCount = GetTouchPointCount();
-
-    // Handle last gesture
-    if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) 
-        lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
-
-    // Handle gesture log
-    if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
-    {
-        if (CheckCollisionPointRec(GetMousePosition(), logButton1))
+        // Update
+        //--------------------------------------------------------------------------------------
+        // Handle common gestures data
+        int i, ii; // Iterators that will be reused by all for loops
+        const int currentGesture = GetGestureDetected();
+        const float currentDragDegrees = GetGestureDragAngle();
+        const float currentPitchDegrees = GetGesturePinchAngle();
+        const int touchCount = GetTouchPointCount();
+
+        // Handle last gesture
+        if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) 
+            lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
+
+        // Handle gesture log
+        if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
         {
-            switch (logMode)
+            if (CheckCollisionPointRec(GetMousePosition(), logButton1))
             {
-                case 3:  logMode=2; break;
-                case 2:  logMode=3; break;
-                case 1:  logMode=0; break;
-                default: logMode=1; break;
+                switch (logMode)
+                {
+                    case 3: logMode = 2; break;
+                    case 2: logMode = 3; break;
+                    case 1: logMode = 0; break;
+                    default: logMode = 1; break;
+                }
             }
-        }
-        else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
-        {
-            switch (logMode)
+            else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
             {
-                case 3:  logMode=1; break;
-                case 2:  logMode=0; break;
-                case 1:  logMode=3; break;
-                default: logMode=2; break;
+                switch (logMode)
+                {
+                    case 3: logMode = 1; break;
+                    case 2: logMode = 0; break;
+                    case 1: logMode = 3; break;
+                    default: logMode = 2; break;
+                }
             }
         }
-    }
 
-    int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
-    if (currentGesture !=0)
-    {
-        if (logMode == 3) // 3 hides repeated events and hide hold events
-        {
-            if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
-        }
-        else if (logMode == 2) // 2 shows repeated events but hide hold events
-        {
-            if (currentGesture != 4) fillLog = 1;
-        }
-        else if (logMode == 1) // 1 hides repeated events
+        int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
+        if (currentGesture !=0)
         {
-            if (currentGesture != previousGesture) fillLog = 1;
-        }
-        else  // 0 shows repeated events
-        {
-            fillLog = 1;
+            if (logMode == 3) // 3 hides repeated events and hide hold events
+            {
+                if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
+            }
+            else if (logMode == 2) // 2 shows repeated events but hide hold events
+            {
+                if (currentGesture != 4) fillLog = 1;
+            }
+            else if (logMode == 1) // 1 hides repeated events
+            {
+                if (currentGesture != previousGesture) fillLog = 1;
+            }
+            else  // 0 shows repeated events
+            {
+                fillLog = 1;
+            }
         }
-    }
-
-    if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
-    {
-        previousGesture = currentGesture;
-        gestureColor = GetGestureColor(currentGesture);
-        if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
-        gestureLogIndex--;
 
-        // Copy the gesture respective name to the gesture log array
-        TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
-    }
+        if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
+        {
+            previousGesture = currentGesture;
+            gestureColor = GetGestureColor(currentGesture);
+            if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
+            gestureLogIndex--;
 
-    // Handle protractor
-    if (currentGesture > 255) // aka Pinch In and Pinch Out
-    {
-        currentAngleDegrees = currentPitchDegrees;
-    }
-    else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down
-    {
-        currentAngleDegrees = currentDragDegrees;
-    }
-    else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab
-    {
-        currentAngleDegrees = 0.0f;
-    }
+            // Copy the gesture respective name to the gesture log array
+            TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
+        }
 
-    float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
-    finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
+        // Handle protractor
+        if (currentGesture > 255) currentAngleDegrees = currentPitchDegrees; // Pinch In and Pinch Out
+        else if (currentGesture > 15) currentAngleDegrees = currentDragDegrees; // Swipe Right, Swipe Left, Swipe Up and Swipe Down
+        else if (currentGesture > 0) currentAngleDegrees = 0.0f; // Tap, Doubletap, Hold and Grab
 
-    // Handle touch and mouse pointer points
-    Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
-    Vector2 mousePosition = {0, 0};
-    if (currentGesture != GESTURE_NONE)
-    {
-        if (touchCount != 0)
-        {
-            for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
-        }
-        else mousePosition = GetMousePosition();
-    }
-    //--------------------------------------------------------------------------------------
+        float currentAngleRadians = ((currentAngleDegrees + 90.0f)*PI/180); // Convert the current angle to Radians
+        // Calculate the final vector for display
+        finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, 
+            (angleLength*cosf(currentAngleRadians)) + protractorPosition.y };
 
-    // Draw
-    //--------------------------------------------------------------------------------------
-    BeginDrawing();
-        ClearBackground(RAYWHITE);
-
-        // Draw common elements
-        DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
-        DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
-        DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
-        DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15,  messagePosition.y + 35, 10, BLACK);
-
-        // Draw last gesture
-        DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
-        DrawText("Swipe         Tap       Pinch  Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
-        DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
-        DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
-        DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
-        DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
-        DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
-        DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
-        DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
-        DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
-        DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
-        DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
-        DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
-        DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
-        for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
-
-        // Draw gesture log
-        DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
-
-        // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
-        for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
-        Color logButton1Color, logButton2Color;
-        switch (logMode)
-        {
-            case 3:  logButton1Color=MAROON; logButton2Color=MAROON; break;
-            case 2:  logButton1Color=GRAY;   logButton2Color=MAROON; break;
-            case 1:  logButton1Color=MAROON; logButton2Color=GRAY;   break;
-            default: logButton1Color=GRAY;   logButton2Color=GRAY;   break;
-        }
-        DrawRectangleRec(logButton1, logButton1Color);
-        DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
-        DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
-        DrawRectangleRec(logButton2, logButton2Color);
-        DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
-        DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
-
-        // Draw protractor
-        DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
-        const char *angleString = TextFormat("%f", currentAngleDegrees);
-        const int angleStringDot = TextFindIndex(angleString, ".");
-        const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
-        DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
-        DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
-        DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
-        DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
-        DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
-        DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
-        DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
-        DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
-        DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
-        DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
-        DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
-        DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
-        DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
-        DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
-        if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
-
-        // Draw touch and mouse pointer points
+        // Handle touch and mouse pointer points
+        Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
+        Vector2 mousePosition = { 0 };
         if (currentGesture != GESTURE_NONE)
         {
-            if ( touchCount != 0 )
+            if (touchCount != 0)
             {
-                for (i = 0; i < touchCount; i++)
-                {
-                    DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
-                    DrawCircleV(touchPosition[i], 5.0f, gestureColor);
-                }
-
-                if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
+                for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
             }
-            else
+            else mousePosition = GetMousePosition();
+        }
+        //--------------------------------------------------------------------------------------
+
+        // Draw
+        //--------------------------------------------------------------------------------------
+        BeginDrawing();
+            ClearBackground(RAYWHITE);
+
+            // Draw common elements
+            DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
+            DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
+            DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
+            DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15,  messagePosition.y + 35, 10, BLACK);
+
+            // Draw last gesture
+            DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
+            DrawText("Swipe         Tap       Pinch  Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
+            DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
+            DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
+            DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
+            DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
+            DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
+            DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
+            DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
+            DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
+            DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
+            DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
+            DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
+            DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
+            for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
+
+            // Draw gesture log
+            DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
+
+            // Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
+            for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
+            Color logButton1Color, logButton2Color;
+            switch (logMode)
             {
-                DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
-                DrawCircleV(mousePosition, 5.0f, gestureColor);
+                case 3:  logButton1Color=MAROON; logButton2Color=MAROON; break;
+                case 2:  logButton1Color=GRAY;   logButton2Color=MAROON; break;
+                case 1:  logButton1Color=MAROON; logButton2Color=GRAY;   break;
+                default: logButton1Color=GRAY;   logButton2Color=GRAY;   break;
+            }
+            DrawRectangleRec(logButton1, logButton1Color);
+            DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
+            DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
+            DrawRectangleRec(logButton2, logButton2Color);
+            DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
+            DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
+
+            // Draw protractor
+            DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
+            const char *angleString = TextFormat("%f", currentAngleDegrees);
+            const int angleStringDot = TextFindIndex(angleString, ".");
+            const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
+            DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
+            DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
+            DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
+            DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
+            DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
+            DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
+            DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
+            DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
+            DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
+            DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
+            DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
+            DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
+            DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
+            DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
+            if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
+
+            // Draw touch and mouse pointer points
+            if (currentGesture != GESTURE_NONE)
+            {
+                if ( touchCount != 0 )
+                {
+                    for (i = 0; i < touchCount; i++)
+                    {
+                        DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
+                        DrawCircleV(touchPosition[i], 5.0f, gestureColor);
+                    }
+
+                    if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
+                }
+                else
+                {
+                    DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
+                    DrawCircleV(mousePosition, 5.0f, gestureColor);
+                }
             }
-        }
 
-    EndDrawing();
+        EndDrawing();
+        //--------------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
     //--------------------------------------------------------------------------------------
+
+    return 0;
 }
 
-static char const *GetGestureName(int i)
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+// Get text string for gesture value
+static char const *GetGestureName(int gesture)
 {
-    switch (i)
+    switch (gesture)
     {
-        case 0:   return "None";        break;
-        case 1:   return "Tap";         break;
-        case 2:   return "Double Tap";  break;
-        case 4:   return "Hold";        break;
-        case 8:   return "Drag";        break;
-        case 16:  return "Swipe Right"; break;
-        case 32:  return "Swipe Left";  break;
-        case 64:  return "Swipe Up";    break;
-        case 128: return "Swipe Down";  break;
-        case 256: return "Pinch In";    break;
-        case 512: return "Pinch Out";   break;
-        default:  return "Unknown";     break;
+        case 0: return "None"; break;
+        case 1: return "Tap"; break;
+        case 2: return "Double Tap"; break;
+        case 4: return "Hold"; break;
+        case 8: return "Drag"; break;
+        case 16: return "Swipe Right"; break;
+        case 32: return "Swipe Left"; break;
+        case 64: return "Swipe Up"; break;
+        case 128: return "Swipe Down"; break;
+        case 256: return "Pinch In"; break;
+        case 512: return "Pinch Out"; break;
+        default:  return "Unknown"; break;
     }
 }
 
-static Color GetGestureColor(int i)
+// Get color for gesture value
+static Color GetGestureColor(int gesture)
 {
-    switch (i)
+    switch (gesture)
     {
-        case 0:   return BLACK;   break;
-        case 1:   return BLUE;    break;
-        case 2:   return SKYBLUE; break;
-        case 4:   return BLACK;   break;
-        case 8:   return LIME;    break;
-        case 16:  return RED;     break;
-        case 32:  return RED;     break;
-        case 64:  return RED;     break;
-        case 128: return RED;     break;
-        case 256: return VIOLET;  break;
-        case 512: return ORANGE;  break;
-        default:  return BLACK;   break;
+        case 0: return BLACK; break;
+        case 1: return BLUE; break;
+        case 2: return SKYBLUE; break;
+        case 4: return BLACK; break;
+        case 8: return LIME; break;
+        case 16: return RED; break;
+        case 32: return RED; break;
+        case 64: return RED; break;
+        case 128: return RED; break;
+        case 256: return VIOLET; break;
+        case 512: return ORANGE; break;
+        default: return BLACK; break;
     }
 }