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Readded alpha clear to rlReadScreenPixels()

When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
Ray 6 년 전
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1개의 변경된 파일5개의 추가작업 그리고 2개의 파일을 삭제
  1. 5 2
      src/rlgl.h

+ 5 - 2
src/rlgl.h

@@ -2630,8 +2630,11 @@ unsigned char *rlReadScreenPixels(int width, int height)
     {
         for (int x = 0; x < (width*4); x++)
         {
-            // Flip line
-            imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x];
+            imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x];  // Flip line
+            
+            // Set alpha component value to 255 (no trasparent image retrieval)
+            // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it!
+            if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255;
         }
     }