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Readded alpha clear to rlReadScreenPixels()

When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
Ray 6 năm trước cách đây
mục cha
commit
ced7321089
1 tập tin đã thay đổi với 5 bổ sung2 xóa
  1. 5 2
      src/rlgl.h

+ 5 - 2
src/rlgl.h

@@ -2630,8 +2630,11 @@ unsigned char *rlReadScreenPixels(int width, int height)
     {
         for (int x = 0; x < (width*4); x++)
         {
-            // Flip line
-            imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x];
+            imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x];  // Flip line
+            
+            // Set alpha component value to 255 (no trasparent image retrieval)
+            // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it!
+            if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255;
         }
     }