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REVIEWED: Added `SetTextLineSpacing()` to multiline examples

Ray 1 ano atrás
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d41e3141f1

+ 2 - 0
examples/text/text_codepoints_loading.c

@@ -52,6 +52,8 @@ int main(void)
     // Set bilinear scale filter for better font scaling
     SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
 
+    SetTextLineSpacing(54);         // Set line spacing for multiline text (when line breaks are included '\n')
+
     // Free codepoints, atlas has already been generated
     free(codepointsNoDups);
 

+ 2 - 0
examples/text/text_font_loading.c

@@ -47,6 +47,8 @@ int main(void)
     // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
     Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
 
+    SetTextLineSpacing(48);         // Set line spacing for multiline text (when line breaks are included '\n')
+
     bool useTtf = false;
 
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second