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Merge pull request #114 from cHemingway/osx-fixes

Fix building examples on OSX
Ray 9 years ago
parent
commit
d84f922372

+ 5 - 1
examples/Makefile

@@ -85,6 +85,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # add standard directories for GNU/Linux
     ifeq ($(PLATFORM_OS),LINUX)
         INCLUDES = -I. -I../src -I/usr/local/include/raylib/
+    else ifeq ($(PLATFORM_OS),OSX)
+        INCLUDES = -I. -I../src
     else
         INCLUDES = -I. -I../../src -IC:/raylib/raylib/src
         # external libraries headers
@@ -103,6 +105,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     # add standard directories for GNU/Linux
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
+    else ifeq ($(PLATFORM_OS),OSX)
+        LFLAGS = -L. -L../src
     else
         LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
         # external libraries to link with
@@ -129,7 +133,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 4 - 0
src/core.c

@@ -1447,7 +1447,11 @@ static void InitDisplay(int width, int height)
         glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);        // Choose OpenGL minor version (just hint)
         glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
                                                                        // Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
+#ifdef __APPLE__
+        glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);  // OSX Requires 
+#else
         glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
+#endif
         //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
     }
 

+ 5 - 2
templates/advance_game/Makefile

@@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 4 - 1
templates/basic_game/Makefile

@@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)

+ 5 - 2
templates/basic_test/Makefile

@@ -108,7 +108,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -133,7 +136,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 5 - 2
templates/simple_game/Makefile

@@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 5 - 2
templates/standard_game/Makefile

@@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
     ifeq ($(PLATFORM_OS),LINUX)
         LFLAGS = -L. -L../../src
     else
-        LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+        LFLAGS = -L. -L../../src
+        ifeq ($(PLATFORM_OS),WINDOWS)
+            LFLAGS += -LC:/raylib/raylib/src
+        endif
         # external libraries to link with
         # GLFW3
             LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         # libraries for OS X 10.9 desktop compiling
         # requires the following packages:
         # libglfw3-dev libopenal-dev libegl1-mesa-dev
-        LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+        LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
     else
         # libraries for Windows desktop compiling
         # NOTE: GLFW3 and OpenAL Soft libraries should be installed