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+/*******************************************************************************************
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+*
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+* raylib [models] example - Show the difference between perspective and orthographic projection
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+*
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+* This program is heavily based on the geometric objects example
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+*
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+* This example has been created using raylib 1.0 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+ bool view_ortho = true;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
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+
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+ // Define the camera to look into our 3d world
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+ Camera camera;
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ // TODO: Update your variables here
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+ //----------------------------------------------------------------------------------
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+ //
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+
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+ // Input
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+ //----------------------------------------------------------------------------------
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+ if(IsKeyPressed(KEY_SPACE))
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+ {
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+ view_ortho = !view_ortho;
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+ }
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+
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+
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+ if(view_ortho)
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+ {
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+ camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC };
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+ }
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+ else
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+ {
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+ camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE };
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+ }
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+
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ Begin3dMode(camera);
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+
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+ DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
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+ DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
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+ DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON);
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+
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+ DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN);
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+ DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME);
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+
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+ DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
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+ DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
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+ DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN);
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+
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+ DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
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+ DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);
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+
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+ DrawGrid(10, 1.0f); // Draw a grid
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+
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+ End3dMode();
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+
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+ DrawFPS(10, 10);
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+
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+ DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK);
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+
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+ if(view_ortho)
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+ {
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+ DrawText("Orthographic", 10, 65, 24, BLACK);
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+ }
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+ else
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+ {
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+ DrawText("Perspective", 10, 65, 24, BLACK);
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+ }
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+
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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