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RENAMED: `BLEND_ALPHA_PREMUL` to `BLEND_ALPHA_PREMULTIPLY`

Ray vor 3 Jahren
Ursprung
Commit
dca23cb3ff
2 geänderte Dateien mit 3 neuen und 3 gelöschten Zeilen
  1. 1 1
      src/raylib.h
  2. 2 2
      src/rlgl.h

+ 1 - 1
src/raylib.h

@@ -843,7 +843,7 @@ typedef enum {
     BLEND_MULTIPLIED,               // Blend textures multiplying colors
     BLEND_ADD_COLORS,               // Blend textures adding colors (alternative)
     BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative)
-    BLEND_ALPHA_PREMUL,             // Blend premultiplied textures considering alpha
+    BLEND_ALPHA_PREMULTIPLY,        // Blend premultiplied textures considering alpha
     BLEND_CUSTOM                    // Blend textures using custom src/dst factors (use rlSetBlendMode())
 } BlendMode;
 

+ 2 - 2
src/rlgl.h

@@ -433,7 +433,7 @@ typedef enum {
     RL_BLEND_MULTIPLIED,               // Blend textures multiplying colors
     RL_BLEND_ADD_COLORS,               // Blend textures adding colors (alternative)
     RL_BLEND_SUBTRACT_COLORS,          // Blend textures subtracting colors (alternative)
-    RL_BLEND_ALPHA_PREMUL,             // Blend premultiplied textures considering alpha
+    RL_BLEND_ALPHA_PREMULTIPLY,        // Blend premultiplied textures considering alpha
     RL_BLEND_CUSTOM                    // Blend textures using custom src/dst factors (use rlSetBlendFactors())
 } rlBlendMode;
 
@@ -1783,7 +1783,7 @@ void rlSetBlendMode(int mode)
             case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
             case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
             case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
-            case RL_BLEND_ALPHA_PREMUL: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
+            case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
             case RL_BLEND_CUSTOM:
             {
                 // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()