|
@@ -433,7 +433,7 @@ typedef enum {
|
|
|
RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
|
|
|
RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
|
|
RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
|
|
- RL_BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
|
|
|
+ RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
|
|
|
RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
|
|
} rlBlendMode;
|
|
|
|
|
@@ -1783,7 +1783,7 @@ void rlSetBlendMode(int mode)
|
|
|
case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
|
|
|
case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
|
|
|
case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
|
|
|
- case RL_BLEND_ALPHA_PREMUL: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
|
|
|
+ case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
|
|
|
case RL_BLEND_CUSTOM:
|
|
|
{
|
|
|
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
|