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@@ -1474,9 +1474,10 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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// NOTE: Required for DrawLineBezier()
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static float EaseCubicInOut(float t, float b, float c, float d)
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{
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- if ((t /= 0.5f*d) < 1)
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- return 0.5f*c*t*t*t + b;
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+ if ((t /= 0.5f*d) < 1) return 0.5f*c*t*t*t + b;
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+
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t -= 2;
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+
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return 0.5f*c*(t*t*t + 2.0f) + b;
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}
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