@@ -1474,9 +1474,10 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
// NOTE: Required for DrawLineBezier()
static float EaseCubicInOut(float t, float b, float c, float d)
{
- if ((t /= 0.5f*d) < 1)
- return 0.5f*c*t*t*t + b;
+ if ((t /= 0.5f*d) < 1) return 0.5f*c*t*t*t + b;
+
t -= 2;
return 0.5f*c*(t*t*t + 2.0f) + b;
}