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@@ -108,8 +108,8 @@ int main(void)
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// Draw rectangle box with rounded corners using shader
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// Draw rectangle box with rounded corners using shader
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Rectangle rec = { 50, 70, 110, 60 };
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Rectangle rec = { 50, 70, 110, 60 };
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- DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
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- DrawText("Rounded rectangle", rec.x - 20, rec.y - 35, 10, DARKGRAY);
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+ DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
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+ DrawText("Rounded rectangle", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
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// Flip Y axis to match shader coordinate system
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// Flip Y axis to match shader coordinate system
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rec.y = screenHeight - rec.y - rec.height;
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rec.y = screenHeight - rec.y - rec.height;
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@@ -128,8 +128,8 @@ int main(void)
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// Draw rectangle shadow using shader
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// Draw rectangle shadow using shader
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rec = (Rectangle){ 50, 200, 110, 60 };
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rec = (Rectangle){ 50, 200, 110, 60 };
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- DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
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- DrawText("Rounded rectangle shadow", rec.x - 20, rec.y - 35, 10, DARKGRAY);
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+ DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
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+ DrawText("Rounded rectangle shadow", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
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rec.y = screenHeight - rec.y - rec.height;
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rec.y = screenHeight - rec.y - rec.height;
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SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
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SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
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@@ -147,8 +147,8 @@ int main(void)
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// Draw rectangle's border using shader
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// Draw rectangle's border using shader
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rec = (Rectangle){ 50, 330, 110, 60 };
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rec = (Rectangle){ 50, 330, 110, 60 };
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- DrawRectangleLines(rec.x - 20, rec.y - 20, rec.width + 40, rec.height + 40, DARKGRAY);
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- DrawText("Rounded rectangle border", rec.x - 20, rec.y - 35, 10, DARKGRAY);
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+ DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY);
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+ DrawText("Rounded rectangle border", (int)rec.x - 20, (int)rec.y - 35, 10, DARKGRAY);
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rec.y = screenHeight - rec.y - rec.height;
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rec.y = screenHeight - rec.y - rec.height;
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SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
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SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
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@@ -166,8 +166,8 @@ int main(void)
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// Draw one more rectangle with all three colors
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// Draw one more rectangle with all three colors
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rec = (Rectangle){ 240, 80, 500, 300 };
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rec = (Rectangle){ 240, 80, 500, 300 };
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- DrawRectangleLines(rec.x - 30, rec.y - 30, rec.width + 60, rec.height + 60, DARKGRAY);
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- DrawText("Rectangle with all three combined", rec.x - 30, rec.y - 45, 10, DARKGRAY);
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+ DrawRectangleLines((int)rec.x - 30, (int)rec.y - 30, (int)rec.width + 60, (int)rec.height + 60, DARKGRAY);
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+ DrawText("Rectangle with all three combined", (int)rec.x - 30, (int)rec.y - 45, 10, DARKGRAY);
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rec.y = screenHeight - rec.y - rec.height;
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rec.y = screenHeight - rec.y - rec.height;
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SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
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SetShaderValue(shader, roundedRectangle.rectangleLoc, (float[]){ rec.x, rec.y, rec.width, rec.height }, SHADER_UNIFORM_VEC4);
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