|
@@ -3436,11 +3436,6 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
|
|
|
else
|
|
|
{
|
|
|
id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);
|
|
|
-
|
|
|
- // Get the size of compiled shader program (not available on OpenGL ES 2.0)
|
|
|
- // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
|
|
|
- //GLint binarySize = 0;
|
|
|
- //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
|
|
|
|
|
|
if (vertexShaderId != RLGL.State.defaultVShaderId)
|
|
|
{
|
|
@@ -3587,7 +3582,15 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
|
|
|
|
|
|
program = 0;
|
|
|
}
|
|
|
- else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program);
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Get the size of compiled shader program (not available on OpenGL ES 2.0)
|
|
|
+ // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
|
|
|
+ //GLint binarySize = 0;
|
|
|
+ //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
|
|
|
+
|
|
|
+ TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program);
|
|
|
+ }
|
|
|
#endif
|
|
|
return program;
|
|
|
}
|