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Update rlgl.h

Ray 4 年之前
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f3385b6ad2
共有 1 个文件被更改,包括 9 次插入6 次删除
  1. 9 6
      src/rlgl.h

+ 9 - 6
src/rlgl.h

@@ -3436,11 +3436,6 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
     else
     {
         id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);
-        
-        // Get the size of compiled shader program (not available on OpenGL ES 2.0)
-        // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
-        //GLint binarySize = 0;
-        //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
 
         if (vertexShaderId != RLGL.State.defaultVShaderId)
         {
@@ -3587,7 +3582,15 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId)
 
         program = 0;
     }
-    else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program);
+    else 
+    {
+        // Get the size of compiled shader program (not available on OpenGL ES 2.0)
+        // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
+        //GLint binarySize = 0;
+        //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
+        
+        TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program);
+    }
 #endif
     return program;
 }