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Update README.md

Ray 9 mēneši atpakaļ
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      README.md

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README.md

@@ -40,7 +40,7 @@ features
   - Written in plain C code (C99) using PascalCase/camelCase notation
   - Written in plain C code (C99) using PascalCase/camelCase notation
   - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**)
   - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**)
   - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
   - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
-  - Multiple **Fonts** formats supported (TTF, OTF, Image fonts, AngelCode fonts)
+  - Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts)
   - Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
   - Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
   - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more! 
   - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more! 
   - Flexible Materials system, supporting classic maps and **PBR maps**
   - Flexible Materials system, supporting classic maps and **PBR maps**
@@ -82,7 +82,7 @@ build and installation
 
 
 raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the [Github Releases page](https://github.com/raysan5/raylib/releases).
 raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the [Github Releases page](https://github.com/raysan5/raylib/releases).
 
 
-raylib is also available via multiple [package managers](https://github.com/raysan5/raylib/issues/613) on multiple OS distributions.
+raylib is also available via multiple package managers on multiple OS distributions.
 
 
 #### Installing and building raylib on multiple platforms
 #### Installing and building raylib on multiple platforms