our local mirror of the amazing raylib c game development library

Ray a9f33c9a89 Reduce textures size 6 jaren geleden
.github c211568abc Create FUNDING.yml 6 jaren geleden
cmake 5134a3b61d Take care of raylib_USE_STATIC_LIBS when calling find_library 6 jaren geleden
examples a9f33c9a89 Reduce textures size 6 jaren geleden
games efdc6f87d5 Define standard examples size 6 jaren geleden
logo d1e5b4b546 New icon generation 6 jaren geleden
projects 22a363d1ec Update npes_saved_tcc.txt 6 jaren geleden
src 1a32e76fbd Review compilation resources 6 jaren geleden
templates be7e56f51e Move emscripten web shell to src 6 jaren geleden
.gitignore cea0150c6e Ignore web bitcode lib 6 jaren geleden
.travis.yml e7995c483d .travis.yml: update wayland dependency ECM version 6 jaren geleden
BINDINGS.md 75384add98 Added Crystal binding 6 jaren geleden
CHANGELOG 56cb60b323 Update to raylib 2.5 6 jaren geleden
CMakeLists.txt 3e0e91013f Revert "CMake: make unsequenced modifications an error" 6 jaren geleden
CODE_OF_CONDUCT.md f992609184 Create CODE_OF_CONDUCT.md 7 jaren geleden
CONTRIBUTING.md 9fa0d10779 Update CONTRIBUTING.md 6 jaren geleden
HISTORY.md 5d3905d4d4 Update HISTORY.md 6 jaren geleden
LICENSE.md 1ccb7f287e Update LICENSE.md 6 jaren geleden
README.md a488701d1d Update README.md 6 jaren geleden
ROADMAP.md 63b89f53f9 Update ROADMAP.md 6 jaren geleden
appveyor.yml 3e5093eab0 CI: Build with all optional formats enabled 7 jaren geleden
raylib.pc.in 6c812b56d9 CMake: pkg-config: fix usage for RedHat-like systems (#728) 6 jaren geleden

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!

Build Status Chat on Discord License Twitter URL

features

  • NO external dependencies, all required libraries are bundled into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, Android... and many more!
  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation)
  • Shaders support, including model and postprocessing shaders.
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +95 code examples!
  • Bindings to +25 programming languages!

raylib uses on its core module the outstanding GLFW3 library, embedded in the form of rglfw module, to avoid external dependencies.

raylib uses on its raudio module, the amazing miniaudio library to support multiple platforms and multiple audio backends.

raylib uses internally multiple single-file header-only libraries to support different fileformats loading and saving, all those libraries are embedded with raylib and available in src/external directory. Check raylib Wiki for a detailed list.

On Android platform, native_app_glue module module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi platform (native mode), Videocore API and EGL libraries are used for window/context management. Inputs are processed using evdev Linux libraries

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. raylib is also available via multiple package managers on multiple OS distributions. Check raylib Wiki for more info.

If you wish to build raylib yourself, the raylib Wiki also contains detailed instructions on how to approach that.

raylib has been developed using two tools:

Those are the tools recommended to enjoy raylib development.

contact

If you are using raylib and you enjoy it, please, join our Discord server.

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.