Ray 86ac792d9a Review projects details for raylib 4.2 3 年之前
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README.md 86ac792d9a Review projects details for raylib 4.2 3 年之前
compiler_settings.png 8e599908d9 Re-write Code::Blocks template to work on Linux and Macos (#2073) 3 年之前
core_basic_window.c 8e599908d9 Re-write Code::Blocks template to work on Linux and Macos (#2073) 3 年之前
core_basic_window.cbp 8e599908d9 Re-write Code::Blocks template to work on Linux and Macos (#2073) 3 年之前

README.md

raylib template for Code::Blocks

  1. Install raylib.

On Windows you should install the Windows Installer (with MinGW compiler) package. On other platforms you can install however you like following the instructions in the wiki.

* https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe
* https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux
* https://github.com/raysan5/raylib/wiki/Working-on-macOS
  1. Install and run Code::Blocks.

  2. Windows only: Select Settings Compiler Toolchain executables. Change Compiler's installation directory to C:\raylib\MingGW. Do not press auto-detect. There is a screenshot below showing how it should look. Press OK.

  3. Select File Open and open the core_basic_windows.cbp file.

Compiler Settings

For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks