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- /*******************************************************************************************
- *
- * raylib [audio] example - music stream
- *
- * Example complexity rating: [★☆☆☆] 1/4
- *
- * Example originally created with raylib 1.3, last time updated with raylib 4.2
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
- InitAudioDevice(); // Initialize audio device
- Music music = LoadMusicStream("resources/country.mp3");
- PlayMusicStream(music);
- float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
- bool pause = false; // Music playing paused
- float pan = 0.0f; // Default audio pan center [-1.0f..1.0f]
- SetMusicPan(music, pan);
- float volume = 0.8f; // Default audio volume [0.0f..1.0f]
- SetMusicVolume(music, volume);
- SetTargetFPS(30); // Set our game to run at 30 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(music); // Update music buffer with new stream data
- // Restart music playing (stop and play)
- if (IsKeyPressed(KEY_SPACE))
- {
- StopMusicStream(music);
- PlayMusicStream(music);
- }
- // Pause/Resume music playing
- if (IsKeyPressed(KEY_P))
- {
- pause = !pause;
- if (pause) PauseMusicStream(music);
- else ResumeMusicStream(music);
- }
- // Set audio pan
- if (IsKeyDown(KEY_LEFT))
- {
- pan -= 0.05f;
- if (pan < -1.0f) pan = -1.0f;
- SetMusicPan(music, pan);
- }
- else if (IsKeyDown(KEY_RIGHT))
- {
- pan += 0.05f;
- if (pan > 1.0f) pan = 1.0f;
- SetMusicPan(music, pan);
- }
- // Set audio volume
- if (IsKeyDown(KEY_DOWN))
- {
- volume -= 0.05f;
- if (volume < 0.0f) volume = 0.0f;
- SetMusicVolume(music, volume);
- }
- else if (IsKeyDown(KEY_UP))
- {
- volume += 0.05f;
- if (volume > 1.0f) volume = 1.0f;
- SetMusicVolume(music, volume);
- }
- // Get normalized time played for current music stream
- timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
- if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
- DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE);
- DrawRectangle(300, 100, 200, 12, LIGHTGRAY);
- DrawRectangleLines(300, 100, 200, 12, GRAY);
- DrawRectangle(300 + (pan + 1.0)/2.0f*200 - 5, 92, 10, 28, DARKGRAY);
- DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
- DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
- DrawRectangleLines(200, 200, 400, 12, GRAY);
- DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
- DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
- DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN);
- DrawRectangle(300, 360, 200, 12, LIGHTGRAY);
- DrawRectangleLines(300, 360, 200, 12, GRAY);
- DrawRectangle(300 + volume*200 - 5, 352, 10, 28, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadMusicStream(music); // Unload music stream buffers from RAM
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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