our local mirror of the amazing raylib c game development library

Ray 2550a45821 Update core_render_texture.c 9 hours ago
.github c9564c0de8 Update update_examples.yml 2 weeks ago
cmake 32960af1dc Fixed: 1 month ago
examples 2550a45821 Update core_render_texture.c 9 hours ago
logo 85de743d1c Improved logos size 10 months ago
projects 109b3b2d2e REXM: ADDED: example: `text_inline_styling` 9 hours ago
src 1b9aa0bcf3 Update rmodels.c 1 day ago
tools 9e14faffcc REXM: REVIEWED: example addition logic 9 hours ago
.gitignore e796b00eb0 [workflows] (almost) rewrite update_examples.yml workflow (#5130) 2 weeks ago
BINDINGS.md 03617e0bdd Add raylib-ada to BINDINGS.md (#5150) 1 week ago
CHANGELOG 945f181f1d [examples] Update examples to be consistent (#4699) 7 months ago
CMakeLists.txt f0de896f36 cmake: replace custom variable with built-in one 4 months ago
CMakeOptions.txt f0de896f36 cmake: replace custom variable with built-in one 4 months ago
CONTRIBUTING.md 9d318a6fbf Update CONTRIBUTING.md + FAQ.md: small misprints (#4553) 9 months ago
CONVENTIONS.md be974bb67e Update CONVENTIONS.md 3 weeks ago
FAQ.md 9d318a6fbf Update CONTRIBUTING.md + FAQ.md: small misprints (#4553) 9 months ago
HISTORY.md 7127cba5cc typo/spello: arribes->arrives (#4515) 9 months ago
LICENSE fa0eada61a Update year to 2025 8 months ago
README.md 82d65e110a Update build status badges 1 week ago
ROADMAP.md 688a81d333 Update ROADMAP.md 4 months ago
build.zig b7eda8159c [build.zig] Make X11 the default display backend instead of choosing at runtime (#5168) 1 week ago
build.zig.zon 0d29d8d4b1 [build.zig]: a concrete approach to build for web with zig-build (#5157) 1 week ago
raylib.pc.in 0171bdfb9c Update raylib.pc.in 3 years ago

README.md

raylib is a simple and easy-to-use library to enjoy videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.

Ready to learn? Jump to code examples!



GitHub Releases Downloads GitHub Stars GitHub commits since tagged version GitHub Sponsors Packaging Status License

Discord Members Reddit Static Badge Youtube Subscribers Twitch Status

Build Windows Build Linux Build macOS Build WebAssembly

Build CMake Build examples Windows Build examples Linux

features

  • NO external dependencies, all required libraries are included into raylib
  • Multiple platforms supported: Windows, Linux, MacOS, RPI, Android, HTML5... and more!
  • Written in plain C code (C99) using PascalCase/camelCase notation
  • Hardware accelerated with OpenGL: 1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Multiple Fonts formats supported (TTF, OTF, FNT, BDF, sprite fonts)
  • Multiple texture formats supported, including compressed formats (DXT, ETC, ASTC)
  • Full 3D support, including 3D Shapes, Models, Billboards, Heightmaps and more!
  • Flexible Materials system, supporting classic maps and PBR maps
  • Animated 3D models supported (skeletal bones animation) (IQM, M3D, glTF)
  • Shaders support, including model shaders and postprocessing shaders
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, QOA, OGG, MP3, FLAC, XM, MOD)
  • VR stereo rendering support with configurable HMD device parameters
  • Huge examples collection with +140 code examples!
  • Bindings to +70 programming languages!
  • Free and open source

basic example

This is a basic raylib example, it creates a window and draws the text "Congrats! You created your first window!" in the middle of the screen. Check this example running live on web here.

#include "raylib.h"

int main(void)
{
    InitWindow(800, 450, "raylib [core] example - basic window");

    while (!WindowShouldClose())
    {
        BeginDrawing();
            ClearBackground(RAYWHITE);
            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
        EndDrawing();
    }

    CloseWindow();

    return 0;
}

build and installation

raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the Github Releases page.

raylib is also available via multiple package managers on multiple OS distributions.

Installing and building raylib on multiple platforms

raylib Wiki contains detailed instructions on building and usage on multiple platforms.

Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.

Setup raylib with multiple IDEs

raylib has been developed on Windows platform using Notepad++ and MinGW GCC compiler but it can be used with other IDEs on multiple platforms.

Projects directory contains several ready-to-use project templates to build raylib and code examples with multiple IDEs.

Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.

learning and docs

raylib is designed to be learned using the examples as the main reference. There is no standard API documentation but there is a cheatsheet containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.

Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links:

contact and networks

raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our Discord server! :)

contributors

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in src/external directory. Check raylib dependencies LICENSES on raylib Wiki for details.