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- /*******************************************************************************************
- *
- * raylib [core] example - directory files
- *
- * Example complexity rating: [★☆☆☆] 1/4
- *
- * Example originally created with raylib 5.5, last time updated with raylib 5.6
- *
- * Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2025 Hugo ARNAL (@hugoarnal)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #define RAYGUI_IMPLEMENTATION
- #include "raygui.h" // Required for GUI controls
- #define MAX_FILEPATH_SIZE 1024
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [core] example - directory files");
- char directory[MAX_FILEPATH_SIZE] = { 0 };
- strcpy(directory, GetWorkingDirectory());
- FilePathList files = LoadDirectoryFiles(directory);
- int btnBackPressed = false;
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (btnBackPressed)
- {
- TextCopy(directory, GetPrevDirectoryPath(directory));
- UnloadDirectoryFiles(files);
- files = LoadDirectoryFiles(directory);
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText(directory, 100, 40, 20, DARKGRAY);
- btnBackPressed = GuiButton((Rectangle){ 40.0f, 38.0f, 48, 24 }, "<");
- for (int i = 0; i < (int)files.count; i++)
- {
- Color color = Fade(LIGHTGRAY, 0.3f);
- if (!IsPathFile(files.paths[i]) && DirectoryExists(files.paths[i]))
- {
- if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, ""))
- {
- TextCopy(directory, files.paths[i]);
- UnloadDirectoryFiles(files);
- files = LoadDirectoryFiles(directory);
- continue;
- }
- }
- DrawRectangle(0, 85 + 40*i, screenWidth, 40, color);
- DrawText(GetFileName(files.paths[i]), 120, 100 + 40*i, 10, GRAY);
- }
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadDirectoryFiles(files);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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