| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 |
- /*******************************************************************************************
- *
- * raylib [models] example - directional billboard
- *
- * Example complexity rating: [★★☆☆] 2/4
- *
- * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6
- *
- * Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2025 Robin (@RobinsAviary)
- * Killbot art by patvanmackelberg https://opengameart.org/content/killbot-8-directional under CC0
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include "raymath.h"
- #include <stdlib.h>
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - directional billboard");
- // Set up the camera
- Camera camera = { 0 };
- camera.position = (Vector3){ 2.0f, 1.0f, 2.0f }; // Starting position
- camera.target = (Vector3){ 0.0f, 0.5f, 0.0f }; // Target position
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Up vector
- camera.fovy = 45.0f; // FOV
- camera.projection = CAMERA_PERSPECTIVE; // Projection type (Standard 3D perspective)
- // Load billboard texture
- Texture skillbot = LoadTexture("resources/skillbot.png");
- // Timer to update animation
- float anim_timer = 0.0f;
- // Animation frame
- unsigned int anim = 0;
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera, CAMERA_ORBITAL);
- // Update timer with delta time
- anim_timer += GetFrameTime();
- // Update frame index after a certain amount of time (half a second)
- if (anim_timer > 0.5f)
- {
- anim_timer = 0.0f;
- anim += 1;
- }
- // Reset frame index to zero on overflow
- if (anim >= 4) anim = 0;
- // Find the current direction frame based on the camera position to the billboard object
- float dir = (float)floor(((Vector2Angle((Vector2){ 2.0f, 0.0f }, (Vector2){ camera.position.x, camera.position.z })/PI)*4.0f) + 0.25f);
- // Correct frame index if angle is negative
- if (dir < 0.0f)
- {
- dir = 8.0f - (float)abs((int)dir);
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- BeginMode3D(camera);
- DrawGrid(10, 1.0f);
- // Draw billboard pointing straight up to the sky, rotated relative to the camera and offset from the bottom
- DrawBillboardPro(camera, skillbot, (Rectangle){ 0.0f + (anim*24.0f), 0.0f + (dir*24.0f), 24.0f, 24.0f }, Vector3Zero(), (Vector3){ 0.0f, 1.0f, 0.0f }, Vector2One(), (Vector2){ 0.5f, 0.0f }, 0, WHITE);
- EndMode3D();
- // Render various variables for reference
- DrawText(TextFormat("animation: %d", anim), 10, 10, 20, DARKGRAY);
- DrawText(TextFormat("direction frame: %.0f", dir), 10, 40, 20, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- // Unload billboard texture
- UnloadTexture(skillbot);
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
|