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- /*******************************************************************************************
- *
- * raylib [shapes] example - digital clock
- *
- * Example complexity rating: [★★★★] 4/4
- *
- * Example originally created with raylib 5.5, last time updated with raylib 5.6
- *
- * Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2025 Hamza RAHAL (@hmz-rhl) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #define _CRT_SECURE_NO_WARNINGS // Disable some Visual Studio warnings
- #include "raylib.h"
- #include <math.h> // Required for: cosf(), sinf()
- #include <time.h> // Required for: time(), localtime()
- #define CLOCK_ANALOG 0
- #define CLOCK_DIGITAL 1
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- // Clock hand type
- typedef struct {
- int value; // Time value
- // Visual elements
- float angle; // Hand angle
- int length; // Hand length
- int thickness; // Hand thickness
- Color color; // Hand color
- } ClockHand;
- // Clock hands
- typedef struct {
- ClockHand second; // Clock hand for seconds
- ClockHand minute; // Clock hand for minutes
- ClockHand hour; // Clock hand for hours
- } Clock;
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- static void UpdateClock(Clock *clock); // Update clock time
- static void DrawClockAnalog(Clock clock, Vector2 position); // Draw analog clock at desired center position
- static void DrawClockDigital(Clock clock, Vector2 position); // Draw digital clock at desired position
- static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff);
- static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff);
- static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color);
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- SetConfigFlags(FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
- int clockMode = CLOCK_DIGITAL;
- // Initialize clock
- // NOTE: Includes visual info for anlaog clock
- Clock clock = {
- .second.angle = 45,
- .second.length = 140,
- .second.thickness = 3,
- .second.color = MAROON,
- .minute.angle = 10,
- .minute.length = 130,
- .minute.thickness = 7,
- .minute.color = DARKGRAY,
- .hour.angle = 0,
- .hour.length = 100,
- .hour.thickness = 7,
- .hour.color = BLACK,
- };
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_SPACE))
- {
- // Toggle clock mode
- if (clockMode == CLOCK_DIGITAL) clockMode = CLOCK_ANALOG;
- else if (clockMode == CLOCK_ANALOG) clockMode = CLOCK_DIGITAL;
- }
- UpdateClock(&clock); // Update clock required data: value and angle
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- // Draw clock in selected mode
- if (clockMode == CLOCK_ANALOG) DrawClockAnalog(clock, (Vector2){ 400, 240 });
- else if (clockMode == CLOCK_DIGITAL)
- {
- DrawClockDigital(clock, (Vector2){ 30, 60 });
- // Draw clock using default raylib font
- // Get pointer to formated clock time string
- // WARNING: Pointing to an internal static string that is reused between TextFormat() calls
- const char *clockTime = TextFormat("%02i:%02i:%02i", clock.hour.value, clock.minute.value, clock.second.value);
- DrawText(clockTime, GetScreenWidth()/2 - MeasureText(clockTime, 150)/2, 300, 150, BLACK);
- }
- DrawText(TextFormat("Press [SPACE] to switch clock mode: %s",
- (clockMode == CLOCK_DIGITAL)? "DIGITAL CLOCK" : "ANALOGUE CLOCK"), 10, 10, 20, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- //----------------------------------------------------------------------------------
- // Module Functions Definition
- //----------------------------------------------------------------------------------
- // Update clock time
- static void UpdateClock(Clock *clock)
- {
- time_t rawtime;
- struct tm *timeinfo;
- time(&rawtime);
- timeinfo = localtime(&rawtime);
- // Updating time data
- clock->second.value = timeinfo->tm_sec;
- clock->minute.value = timeinfo->tm_min;
- clock->hour.value = timeinfo->tm_hour;
- clock->hour.angle = (timeinfo->tm_hour%12)*180.0f/6.0f;
- clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f;
- clock->hour.angle -= 90;
- clock->minute.angle = (timeinfo->tm_min%60)*6.0f;
- clock->minute.angle += (timeinfo->tm_sec%60)*6/60.0f;
- clock->minute.angle -= 90;
- clock->second.angle = (timeinfo->tm_sec%60)*6.0f;
- clock->second.angle -= 90;
- }
- // Draw analog clock
- // Parameter: position, refers to center position
- static void DrawClockAnalog(Clock clock, Vector2 position)
- {
- // Draw clock base
- DrawCircleV(position, clock.second.length + 40.0f, LIGHTGRAY);
- DrawCircleV(position, 12.0f, GRAY);
- // Draw clock minutes/seconds lines
- for (int i = 0; i < 60; i++)
- {
- DrawLineEx((Vector2){ position.x + (clock.second.length + ((i%5)? 10 : 6))*cosf((6.0f*i - 90.0f)*DEG2RAD),
- position.y + (clock.second.length + ((i%5)? 10 : 6))*sinf((6.0f*i - 90.0f)*DEG2RAD) },
- (Vector2){ position.x + (clock.second.length + 20)*cosf((6.0f*i - 90.0f)*DEG2RAD),
- position.y + (clock.second.length + 20)*sinf((6.0f*i - 90.0f)*DEG2RAD) }, ((i%5)? 1.0f : 3.0f), DARKGRAY);
- // Draw seconds numbers
- //DrawText(TextFormat("%02i", i), centerPosition.x + (clock.second.length + 50)*cosf((6.0f*i - 90.0f)*DEG2RAD) - 10/2,
- // centerPosition.y + (clock.second.length + 50)*sinf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, 10, GRAY);
- }
- // Draw hand seconds
- DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.second.length, (float)clock.second.thickness },
- (Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
- // Draw hand minutes
- DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.minute.length, (float)clock.minute.thickness },
- (Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
- // Draw hand hours
- DrawRectanglePro((Rectangle){ position.x, position.y, (float)clock.hour.length, (float)clock.hour.thickness },
- (Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
- }
- // Draw digital clock
- // PARAM: position, refers to top-left corner
- static void DrawClockDigital(Clock clock, Vector2 position)
- {
- // Draw clock using custom 7-segments display (made of shapes)
- DrawDisplayValue((Vector2){ position.x, position.y }, clock.hour.value/10, RED, Fade(LIGHTGRAY, 0.3f));
- DrawDisplayValue((Vector2){ position.x + 120, position.y }, clock.hour.value%10, RED, Fade(LIGHTGRAY, 0.3f));
- DrawCircle((int)position.x + 240, (int)position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
- DrawCircle((int)position.x + 240, (int)position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
- DrawDisplayValue((Vector2){ position.x + 260, position.y }, clock.minute.value/10, RED, Fade(LIGHTGRAY, 0.3f));
- DrawDisplayValue((Vector2){ position.x + 380, position.y }, clock.minute.value%10, RED, Fade(LIGHTGRAY, 0.3f));
- DrawCircle((int)position.x + 500, (int)position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
- DrawCircle((int)position.x + 500, (int)position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
- DrawDisplayValue((Vector2){ position.x + 520, position.y }, clock.second.value/10, RED, Fade(LIGHTGRAY, 0.3f));
- DrawDisplayValue((Vector2){ position.x + 640, position.y }, clock.second.value%10, RED, Fade(LIGHTGRAY, 0.3f));
- }
- // Draw 7-segment display with value
- static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff)
- {
- switch (value)
- {
- case 0: Draw7SDisplay(position, 0b00111111, colorOn, colorOff); break;
- case 1: Draw7SDisplay(position, 0b00000110, colorOn, colorOff); break;
- case 2: Draw7SDisplay(position, 0b01011011, colorOn, colorOff); break;
- case 3: Draw7SDisplay(position, 0b01001111, colorOn, colorOff); break;
- case 4: Draw7SDisplay(position, 0b01100110, colorOn, colorOff); break;
- case 5: Draw7SDisplay(position, 0b01101101, colorOn, colorOff); break;
- case 6: Draw7SDisplay(position, 0b01111101, colorOn, colorOff); break;
- case 7: Draw7SDisplay(position, 0b00000111, colorOn, colorOff); break;
- case 8: Draw7SDisplay(position, 0b01111111, colorOn, colorOff); break;
- case 9: Draw7SDisplay(position, 0b01101111, colorOn, colorOff); break;
- default: break;
- }
- }
- // Draw seven segments display
- // Parameter: position, refers to top-left corner of display
- // Parameter: segments, defines in binary the segments to be activated
- static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff)
- {
- int segmentLen = 60;
- int segmentThick = 20;
- float offsetYAdjust = segmentThick*0.3f; // HACK: Adjust gap space between segment limits
- // Segment A
- DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + segmentThick },
- segmentLen, segmentThick, false, (segments & 0b00000001)? colorOn : colorOff);
- // Segment B
- DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust },
- segmentLen, segmentThick, true, (segments & 0b00000010)? colorOn : colorOff);
- // Segment C
- DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust },
- segmentLen, segmentThick, true, (segments & 0b00000100)? colorOn : colorOff);
- // Segment D
- DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 5*segmentThick + 2*segmentLen - 4*offsetYAdjust },
- segmentLen, segmentThick, false, (segments & 0b00001000)? colorOn : colorOff);
- // Segment E
- DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust },
- segmentLen, segmentThick, true, (segments & 0b00010000)? colorOn : colorOff);
- // Segment F
- DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust },
- segmentLen, segmentThick, true, (segments & 0b00100000)? colorOn : colorOff);
- // Segment G
- DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 3*segmentThick + segmentLen - 2*offsetYAdjust },
- segmentLen, segmentThick, false, (segments & 0b01000000)? colorOn : colorOff);
- }
- // Draw one 7-segment display segment, horizontal or vertical
- static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color)
- {
- if (!vertical)
- {
- // Horizontal segment points
- /*
- 3___________________________5
- / \
- /1 x 6\
- \ /
- \2___________________________4/
- */
- Vector2 segmentPointsH[6] = {
- (Vector2){ center.x - length/2.0f - thick/2.0f, center.y }, // Point 1
- (Vector2){ center.x - length/2.0f, center.y + thick/2.0f }, // Point 2
- (Vector2){ center.x - length/2.0f, center.y - thick/2.0f }, // Point 3
- (Vector2){ center.x + length/2.0f, center.y + thick/2.0f }, // Point 4
- (Vector2){ center.x + length/2.0f, center.y - thick/2.0f }, // Point 5
- (Vector2){ center.x + length/2.0f + thick/2.0f, center.y }, // Point 6
- };
- DrawTriangleStrip(segmentPointsH, 6, color);
- }
- else
- {
- // Vertical segment points
- Vector2 segmentPointsV[6] = {
- (Vector2){ center.x, center.y - length/2.0f - thick/2.0f }, // Point 1
- (Vector2){ center.x - thick/2.0f, center.y - length/2.0f }, // Point 2
- (Vector2){ center.x + thick/2.0f, center.y - length/2.0f }, // Point 3
- (Vector2){ center.x - thick/2.0f, center.y + length/2.0f }, // Point 4
- (Vector2){ center.x + thick/2.0f, center.y + length/2.0f }, // Point 5
- (Vector2){ center.x, center.y + length/2 + thick/2.0f }, // Point 6
- };
- DrawTriangleStrip(segmentPointsV, 6, color);
- }
- }
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