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- /*******************************************************************************************
- *
- * raylib [shapes] example - lines drawing
- *
- * Example complexity rating: [★☆☆☆] 1/4
- *
- * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6
- *
- * Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2025 Robin (@RobinsAviary)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include "raymath.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines drawing");
- // Hint text that shows before you click the screen
- bool startText = true;
- // The mouse's position on the previous frame
- Vector2 mousePositionPrevious = GetMousePosition();
- // The canvas to draw lines on
- RenderTexture canvas = LoadRenderTexture(screenWidth, screenHeight);
- // The line's thickness
- float lineThickness = 8.0f;
- // The lines hue (in HSV, from 0-360)
- float lineHue = 0.0f;
- // Clear the canvas to the background color
- BeginTextureMode(canvas);
- ClearBackground(RAYWHITE);
- EndTextureMode();
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // Disable the hint text once the user clicks
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && startText) startText = false;
- // Clear the canvas when the user middle-clicks
- if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE))
- {
- BeginTextureMode(canvas);
- ClearBackground(RAYWHITE);
- EndTextureMode();
- }
- // Store whether the left and right buttons are down
- bool leftButtonDown = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
- bool rightButtonDown = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
- if (leftButtonDown || rightButtonDown)
- {
- // The color for the line
- Color drawColor = WHITE;
- if (leftButtonDown)
- {
- // Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
- lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
- // While the hue is >=360, subtract it to bring it down into the range 0-360
- // This is more visually accurate than resetting to zero
- while (lineHue >= 360.0f) lineHue -= 360.0f;
- // Create the final color
- drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f);
- }
- else if (rightButtonDown) drawColor = RAYWHITE; // Use the background color as an "eraser"
- // Draw the line onto the canvas
- BeginTextureMode(canvas);
- // Circles act as "caps", smoothing corners
- DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor);
- DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor);
- DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
- EndTextureMode();
- }
- // Update line thickness based on mousewheel
- lineThickness += GetMouseWheelMove();
- lineThickness = Clamp(lineThickness, 1.0, 500.0f);
- // Update mouse's previous position
- mousePositionPrevious = GetMousePosition();
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- // Draw the render texture to the screen, flipped vertically to make it appear top-side up
- DrawTextureRec(canvas.texture, (Rectangle){ 0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height }, Vector2Zero(), WHITE);
- // Draw the preview circle
- if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, (Color){ 127, 127, 127, 127 });
- // Draw the hint text
- if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadRenderTexture(canvas); // Unload the canvas render texture
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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