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- /*******************************************************************************************
- *
- * raylib [shapes] example - math sine cosine
- *
- * Example complexity rating: [★★☆☆] 2/4
- *
- * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
- *
- * Example contributed by Jopestpe (@jopestpe) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2025 Jopestpe (@jopestpe)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include <math.h>
- #include "raymath.h"
- #define RAYGUI_IMPLEMENTATION
- #include "raygui.h" // Required for GUI controls
- // Wave points for sine/cosine visualization
- #define WAVE_POINTS 36
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- SetConfigFlags(FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math sine cosine");
- Vector2 sinePoints[WAVE_POINTS];
- Vector2 cosPoints[WAVE_POINTS];
- Vector2 center = { (screenWidth/2.0f) - 30.0f, screenHeight/2.0f };
- Rectangle start = { 20.0f, screenHeight - 120.f , 200.0f, 100.0f};
- float radius = 130.0f;
- float angle = 0.0f;
- bool pause = false;
- for (int i = 0; i < WAVE_POINTS; i++)
- {
- float t = i/(float)(WAVE_POINTS - 1);
- float currentAngle = t*360.0f*DEG2RAD;
- sinePoints[i] = (Vector2){ start.x + t*start.width, start.y + start.height/2.0f - sinf(currentAngle)*(start.height/2.0f) };
- cosPoints[i] = (Vector2){ start.x + t*start.width, start.y + start.height/2.0f - cosf(currentAngle)*(start.height/2.0f) };
- }
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- float angleRad = angle*DEG2RAD;
- float cosRad = cosf(angleRad);
- float sinRad = sinf(angleRad);
- Vector2 point = { center.x + cosRad*radius, center.y - sinRad*radius };
- Vector2 limitMin = { center.x - radius, center.y - radius };
- Vector2 limitMax = { center.x + radius, center.y + radius };
- float complementary = 90.0f - angle;
- float supplementary = 180.0f - angle;
- float explementary = 360.0f - angle;
- float tangent = Clamp(tanf(angleRad), -10.0f, 10.0f);
- float cotangent = (fabsf(tangent) > 0.001f) ? Clamp(1.0f/tangent, -radius, radius) : 0.0f;
- Vector2 tangentPoint = { center.x + radius, center.y - tangent*radius };
- Vector2 cotangentPoint = { center.x + cotangent*radius, center.y - radius };
- angle = Wrap(angle + (!pause ? 1.0f : 0.0f), 0.0f, 360.0f);
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- // Cotangent (orange)
- DrawLineEx((Vector2){ center.x , limitMin.y }, (Vector2){ cotangentPoint.x, limitMin.y }, 2.0f, ORANGE);
- DrawLineDashed(center, cotangentPoint, 10.0f, 4.0f, ORANGE);
- // Side background
- DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
- DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 });
- // Base circle and axes
- DrawCircleLinesV(center, radius, GRAY);
- DrawLineEx((Vector2){ center.x, limitMin.y }, (Vector2){ center.x, limitMax.y }, 1.0f, GRAY);
- DrawLineEx((Vector2){ limitMin.x, center.y }, (Vector2){ limitMax.x, center.y }, 1.0f, GRAY);
- // Wave graph axes
- DrawLineEx((Vector2){ start.x , start.y }, (Vector2){ start.x , start.y + start.height }, 2.0f, GRAY);
- DrawLineEx((Vector2){ start.x + start.width, start.y }, (Vector2){ start.x + start.width, start.y + start.height }, 2.0f, GRAY);
- DrawLineEx((Vector2){ start.x, start.y + start.height/2 }, (Vector2){ start.x + start.width, start.y + start.height/2 }, 2.0f, GRAY);
- // Wave graph axis labels
- DrawText("1", start.x - 8, start.y, 6, GRAY);
- DrawText("0", start.x - 8, start.y + start.height/2 - 6, 6, GRAY);
- DrawText("-1", start.x - 12, start.y + start.height - 8, 6, GRAY);
- DrawText("0", start.x - 2, start.y + start.height + 4, 6, GRAY);
- DrawText("360", start.x + start.width - 8, start.y + start.height + 4, 6, GRAY);
- // Sine (red - vertical)
- DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ center.x, point.y }, 2.0f, RED);
- DrawLineDashed((Vector2){ point.x, center.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, RED);
- DrawText(TextFormat("Sine %.2f", sinRad), 640, 190, 6, RED);
- DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-sinRad + 1)*start.height/2.0f) }, 4.0f, RED);
- DrawSplineLinear(sinePoints, WAVE_POINTS, 1.0f, RED);
- // Cosine (blue - horizontal)
- DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ point.x, center.y }, 2.0f, BLUE);
- DrawLineDashed((Vector2){ center.x , point.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, BLUE);
- DrawText(TextFormat("Cosine %.2f", cosRad), 640, 210, 6, BLUE);
- DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-cosRad + 1)*start.height/2.0f) }, 4.0f, BLUE);
- DrawSplineLinear(cosPoints, WAVE_POINTS, 1.0f, BLUE);
- // Tangent (purple)
- DrawLineEx((Vector2){ limitMax.x , center.y }, (Vector2){ limitMax.x, tangentPoint.y }, 2.0f, PURPLE);
- DrawLineDashed(center, tangentPoint, 10.0f, 4.0f, PURPLE);
- DrawText(TextFormat("Tangent %.2f", tangent), 640, 230, 6, PURPLE);
- // Cotangent (orange)
- DrawText(TextFormat("Cotangent %.2f", cotangent), 640, 250, 6, ORANGE);
- // Complementary angle (beige)
- DrawCircleSectorLines(center, radius*0.6f , -angle, -90.0f , 36.0f, BEIGE);
- DrawText(TextFormat("Complementary %0.f°",complementary), 640, 150, 6, BEIGE);
- // Supplementary angle (darkblue)
- DrawCircleSectorLines(center, radius*0.5f , -angle, -180.0f , 36.0f, DARKBLUE);
- DrawText(TextFormat("Supplementary %0.f°",supplementary), 640, 130, 6, DARKBLUE);
- // Explementary angle (pink)
- DrawCircleSectorLines(center, radius*0.4f , -angle, -360.0f , 36.0f, PINK);
- DrawText(TextFormat("Explementary %0.f°",explementary), 640, 170, 6, PINK);
- // Current angle - arc (lime), radius (black), endpoint (black)
- DrawCircleSectorLines(center, radius*0.7f , -angle, 0.0f, 36.0f, LIME);
- DrawLineEx((Vector2){ center.x , center.y }, point, 2.0f, BLACK);
- DrawCircleV(point, 4.0f, BLACK);
- // Draw GUI controls
- //------------------------------------------------------------------------------
- GuiSetStyle(LABEL, TEXT_COLOR_NORMAL, ColorToInt(GRAY));
- GuiToggle((Rectangle){ 640, 70, 120, 20}, TextFormat("Pause"), &pause);
- GuiSetStyle(LABEL, TEXT_COLOR_NORMAL, ColorToInt(LIME));
- GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f°", angle), &angle, 0.0f, 360.0f);
- // Angle values panel
- GuiGroupBox((Rectangle){ 620, 110, 140, 170}, "Angle Values");
- //------------------------------------------------------------------------------
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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