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- /*******************************************************************************************
- *
- * raylib [shapes] example - recursive tree
- *
- * Example complexity rating: [★★★☆] 3/4
- *
- * Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
- *
- * Example contributed by Jopestpe (@jopestpe)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2025 Jopestpe (@jopestpe)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include <math.h>
- #define RAYGUI_IMPLEMENTATION
- #include "raygui.h" // Required for GUI controls
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- typedef struct {
- Vector2 start;
- Vector2 end;
- float angle;
- float length;
- } Branch;
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - recursive tree");
- Vector2 start = { (screenWidth/2.0f) - 125.0f, (float)screenHeight };
- float angle = 40.0f;
- float thick = 1.0f;
- float treeDepth = 10.0f;
- float branchDecay = 0.66f;
- float length = 120.0f;
- bool bezier = false;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- float theta = angle*DEG2RAD;
- int maxBranches = (int)(powf(2, floorf(treeDepth)));
- Branch branches[1030] = { 0 };
- int count = 0;
- Vector2 initialEnd = { start.x + length*sinf(0.0f), start.y - length*cosf(0.0f) };
- branches[count++] = (Branch){start, initialEnd, 0.0f, length};
- for (int i = 0; i < count; i++)
- {
- Branch branch = branches[i];
- if (branch.length < 2) continue;
- float nextLength = branch.length*branchDecay;
- if (count < maxBranches && nextLength >= 2)
- {
- Vector2 branchStart = branch.end;
- float angle1 = branch.angle + theta;
- Vector2 branchEnd1 = { branchStart.x + nextLength*sinf(angle1), branchStart.y - nextLength*cosf(angle1) };
- branches[count++] = (Branch){branchStart, branchEnd1, angle1, nextLength};
- float angle2 = branch.angle - theta;
- Vector2 branchEnd2 = { branchStart.x + nextLength*sinf(angle2), branchStart.y - nextLength*cosf(angle2) };
- branches[count++] = (Branch){branchStart, branchEnd2, angle2, nextLength};
- }
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- for (int i = 0; i < count; i++)
- {
- Branch branch = branches[i];
- if (branch.length >= 2)
- {
- if (bezier) DrawLineBezier(branch.start, branch.end, thick, RED);
- else DrawLineEx(branch.start, branch.end, thick, RED);
- }
- }
- DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
- DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 });
- // Draw GUI controls
- //------------------------------------------------------------------------------
- GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Angle", TextFormat("%.0f", angle), &angle, 0, 180);
- GuiSliderBar((Rectangle){ 640, 70, 120, 20 }, "Length", TextFormat("%.0f", length), &length, 12.0f, 240.0f);
- GuiSliderBar((Rectangle){ 640, 100, 120, 20}, "Decay", TextFormat("%.2f", branchDecay), &branchDecay, 0.1f, 0.78f);
- GuiSliderBar((Rectangle){ 640, 130, 120, 20 }, "Depth", TextFormat("%.0f", treeDepth), &treeDepth, 1.0f, 10.0f);
- GuiSliderBar((Rectangle){ 640, 160, 120, 20}, "Thick", TextFormat("%.0f", thick), &thick, 1, 8);
- GuiCheckBox((Rectangle){ 640, 190, 20, 20 }, "Bezier", &bezier);
- //------------------------------------------------------------------------------
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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