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- /*******************************************************************************************
- *
- * raylib [shapes] example - starfield effect
- *
- * Example complexity rating: [★★☆☆] 2/4
- *
- * Example originally created with raylib 5.5, last time updated with raylib 5.6-dev
- *
- * Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2025 JP Mortiboys (@themushroompirates)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include "raymath.h" // Required for: Lerp()
- #define STAR_COUNT 420
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - starfield effect");
- Color bgColor = ColorLerp(DARKBLUE, BLACK, 0.69f);
- // Speed at which we fly forward
- float speed = 10.0f/9.0f;
- // We're either drawing lines or circles
- bool drawLines = true;
- Vector3 stars[STAR_COUNT] = { 0 };
- Vector2 starsScreenPos[STAR_COUNT] = { 0 };
- // Setup the stars with a random position
- for (int i = 0; i < STAR_COUNT; i++)
- {
- stars[i].x = GetRandomValue(-screenWidth*0.5f, screenWidth*0.5f);
- stars[i].y = GetRandomValue(-screenHeight*0.5f, screenHeight*0.5f);
- stars[i].z = 1.0f;
- }
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // Change speed based on mouse
- float mouseMove = GetMouseWheelMove();
- if ((int)mouseMove != 0) speed += 2.0f*mouseMove/9.0f;
- if (speed < 0.0f) speed = 0.1f;
- else if (speed > 2.0f) speed = 2.0f;
- // Toggle lines / points with space bar
- if (IsKeyPressed(KEY_SPACE)) drawLines = !drawLines;
- float dt = GetFrameTime();
- for (int i = 0; i < STAR_COUNT; i++)
- {
- // Update star's timer
- stars[i].z -= dt*speed;
- // Calculate the screen position
- starsScreenPos[i] = (Vector2){
- screenWidth*0.5f + stars[i].x/stars[i].z,
- screenHeight*0.5f + stars[i].y/stars[i].z,
- };
- // If the star is too old, or offscreen, it dies and we make a new random one
- if ((stars[i].z < 0.0f) || (starsScreenPos[i].x < 0) || (starsScreenPos[i].y < 0.0f) ||
- (starsScreenPos[i].x > screenWidth) || (starsScreenPos[i].y > screenHeight))
- {
- stars[i].x = GetRandomValue(-screenWidth*0.5f, screenWidth*0.5f);
- stars[i].y = GetRandomValue(-screenHeight*0.5f, screenHeight*0.5f);
- stars[i].z = 1.0f;
- }
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(bgColor);
- for (int i = 0; i < STAR_COUNT; i++)
- {
- if (drawLines)
- {
- // Get the time a little while ago for this star, but clamp it
- float t = Clamp(stars[i].z + 1.0f/32.0f, 0.0f, 1.0f);
- // If it's different enough from the current time, we proceed
- if ((t - stars[i].z) > 1e-3)
- {
- // Calculate the screen position of the old point
- Vector2 startPos = (Vector2){
- screenWidth*0.5f + stars[i].x/t,
- screenHeight*0.5f + stars[i].y/t,
- };
- // Draw a line connecting the old point to the current point
- DrawLineV(startPos, starsScreenPos[i], RAYWHITE);
- }
- }
- else
- {
- // Make the radius grow as the star ages
- float radius = Lerp(stars[i].z, 1.0f, 5.0f);
- // Draw the circle
- DrawCircleV(starsScreenPos[i], radius, RAYWHITE);
- }
- }
- DrawText(TextFormat("[MOUSE WHEEL] Current Speed: %.0f", 9.0f*speed/2.0f), 10, 40, 20, RAYWHITE);
- DrawText(TextFormat("[SPACE] Current draw mode: %s", drawLines ? "Lines" : "Circles"), 10, 70, 20, RAYWHITE);
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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