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- /*******************************************************************************************
- *
- * raylib [text] example - format text
- *
- * Example complexity rating: [★☆☆☆] 1/4
- *
- * Example originally created with raylib 1.1, last time updated with raylib 3.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [text] example - format text");
- int score = 100020;
- int hiscore = 200450;
- int lives = 5;
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- DrawText(TextFormat("Score: %08i", score), 200, 80, 20, RED);
- DrawText(TextFormat("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
- DrawText(TextFormat("Lives: %02i", lives), 200, 160, 40, BLUE);
- DrawText(TextFormat("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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