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- /*******************************************************************************************
- *
- * raylib [textures] example - image text
- *
- * Example complexity rating: [★★☆☆] 2/4
- *
- * Example originally created with raylib 1.8, last time updated with raylib 4.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text");
- Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
- // TTF Font loading with custom generation parameters
- Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
- // Draw over image using custom font
- ImageDrawTextEx(&parrots, font, "[Parrots font drawing]", (Vector2){ 20.0f, 20.0f }, (float)font.baseSize, 0.0f, RED);
- Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
- UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
- Vector2 position = { (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
- bool showFont = false;
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_SPACE)) showFont = true;
- else showFont = false;
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- if (!showFont)
- {
- // Draw texture with text already drawn inside
- DrawTextureV(texture, position, WHITE);
- // Draw text directly using sprite font
- DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
- position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
- }
- else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
- DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
- UnloadFont(font); // Unload custom font
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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