raylib_to_parse.h 81 KB

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  1. //------------------------------------------------------------------------------------
  2. // Window and Graphics Device Functions (Module: core)
  3. //------------------------------------------------------------------------------------
  4. // Window-related functions
  5. RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
  6. RLAPI void CloseWindow(void); // Close window and unload OpenGL context
  7. RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
  8. RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
  9. RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
  10. RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
  11. RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized
  12. RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized
  13. RLAPI bool IsWindowFocused(void); // Check if window is currently focused
  14. RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
  15. RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
  16. RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
  17. RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
  18. RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
  19. RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
  20. RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
  21. RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
  22. RLAPI void RestoreWindow(void); // Restore window from being minimized/maximized
  23. RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
  24. RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
  25. RLAPI void SetWindowTitle(const char *title); // Set title for window
  26. RLAPI void SetWindowPosition(int x, int y); // Set window position on screen
  27. RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
  28. RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
  29. RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
  30. RLAPI void SetWindowSize(int width, int height); // Set window dimensions
  31. RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f]
  32. RLAPI void SetWindowFocused(void); // Set window focused
  33. RLAPI void *GetWindowHandle(void); // Get native window handle
  34. RLAPI int GetScreenWidth(void); // Get current screen width
  35. RLAPI int GetScreenHeight(void); // Get current screen height
  36. RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
  37. RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
  38. RLAPI int GetMonitorCount(void); // Get number of connected monitors
  39. RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed
  40. RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
  41. RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
  42. RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
  43. RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
  44. RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
  45. RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
  46. RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
  47. RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
  48. RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
  49. RLAPI void SetClipboardText(const char *text); // Set clipboard text content
  50. RLAPI const char *GetClipboardText(void); // Get clipboard text content
  51. RLAPI Image GetClipboardImage(void); // Get clipboard image
  52. RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
  53. RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
  54. // Cursor-related functions
  55. RLAPI void ShowCursor(void); // Shows cursor
  56. RLAPI void HideCursor(void); // Hides cursor
  57. RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
  58. RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
  59. RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
  60. RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
  61. // Drawing-related functions
  62. RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
  63. RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
  64. RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
  65. RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
  66. RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
  67. RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
  68. RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
  69. RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
  70. RLAPI void EndTextureMode(void); // Ends drawing to render texture
  71. RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
  72. RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
  73. RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
  74. RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
  75. RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
  76. RLAPI void EndScissorMode(void); // End scissor mode
  77. RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
  78. RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
  79. // VR stereo config functions for VR simulator
  80. RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
  81. RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
  82. // Shader management functions
  83. // NOTE: Shader functionality is not available on OpenGL 1.1
  84. RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
  85. RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
  86. RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
  87. RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
  88. RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
  89. RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
  90. RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
  91. RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
  92. RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
  93. RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
  94. // Screen-space-related functions
  95. #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
  96. RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
  97. RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
  98. RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
  99. RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
  100. RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
  101. RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
  102. RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
  103. RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
  104. // Timing-related functions
  105. RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
  106. RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
  107. RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
  108. RLAPI int GetFPS(void); // Get current FPS
  109. // Custom frame control functions
  110. // NOTE: Those functions are intended for advanced users that want full control over the frame processing
  111. // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
  112. // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
  113. RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
  114. RLAPI void PollInputEvents(void); // Register all input events
  115. RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
  116. // Random values generation functions
  117. RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
  118. RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
  119. RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
  120. RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
  121. // Misc. functions
  122. RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
  123. RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
  124. RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
  125. // NOTE: Following functions implemented in module [utils]
  126. //------------------------------------------------------------------
  127. RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
  128. RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
  129. RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
  130. RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
  131. RLAPI void MemFree(void *ptr); // Internal memory free
  132. // Set custom callbacks
  133. // WARNING: Callbacks setup is intended for advanced users
  134. RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
  135. RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
  136. RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
  137. RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
  138. RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
  139. // Files management functions
  140. RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
  141. RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
  142. RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
  143. RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
  144. RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
  145. RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
  146. RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
  147. //------------------------------------------------------------------
  148. // File system functions
  149. RLAPI bool FileExists(const char *fileName); // Check if file exists
  150. RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
  151. RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
  152. RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
  153. RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
  154. RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
  155. RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
  156. RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
  157. RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
  158. RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
  159. RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
  160. RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
  161. RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
  162. RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
  163. RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
  164. RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
  165. RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
  166. RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
  167. RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
  168. RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
  169. RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
  170. RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
  171. // Compression/Encoding functionality
  172. RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
  173. RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
  174. RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
  175. RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
  176. RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
  177. RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
  178. RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
  179. // Automation events functionality
  180. RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
  181. RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
  182. RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
  183. RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
  184. RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
  185. RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
  186. RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
  187. RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
  188. //------------------------------------------------------------------------------------
  189. // Input Handling Functions (Module: core)
  190. //------------------------------------------------------------------------------------
  191. // Input-related functions: keyboard
  192. RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
  193. RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
  194. RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
  195. RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
  196. RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
  197. RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
  198. RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
  199. RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
  200. RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)
  201. // Input-related functions: gamepads
  202. RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
  203. RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
  204. RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
  205. RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
  206. RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
  207. RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
  208. RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
  209. RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
  210. RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
  211. RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
  212. RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
  213. // Input-related functions: mouse
  214. RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
  215. RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
  216. RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
  217. RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
  218. RLAPI int GetMouseX(void); // Get mouse position X
  219. RLAPI int GetMouseY(void); // Get mouse position Y
  220. RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
  221. RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
  222. RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
  223. RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
  224. RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
  225. RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
  226. RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
  227. RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
  228. // Input-related functions: touch
  229. RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
  230. RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
  231. RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
  232. RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
  233. RLAPI int GetTouchPointCount(void); // Get number of touch points
  234. //------------------------------------------------------------------------------------
  235. // Gestures and Touch Handling Functions (Module: rgestures)
  236. //------------------------------------------------------------------------------------
  237. RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
  238. RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
  239. RLAPI int GetGestureDetected(void); // Get latest detected gesture
  240. RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
  241. RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
  242. RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
  243. RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
  244. RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
  245. //------------------------------------------------------------------------------------
  246. // Camera System Functions (Module: rcamera)
  247. //------------------------------------------------------------------------------------
  248. RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
  249. RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
  250. //------------------------------------------------------------------------------------
  251. // Basic Shapes Drawing Functions (Module: shapes)
  252. //------------------------------------------------------------------------------------
  253. // Set texture and rectangle to be used on shapes drawing
  254. // NOTE: It can be useful when using basic shapes and one single font,
  255. // defining a font char white rectangle would allow drawing everything in a single draw call
  256. RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
  257. RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
  258. RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
  259. // Basic shapes drawing functions
  260. RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
  261. RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
  262. RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
  263. RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
  264. RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
  265. RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
  266. RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
  267. RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
  268. RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
  269. RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
  270. RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
  271. RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
  272. RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
  273. RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
  274. RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
  275. RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
  276. RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
  277. RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
  278. RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
  279. RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
  280. RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
  281. RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
  282. RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
  283. RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
  284. RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
  285. RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
  286. RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
  287. RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
  288. RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
  289. RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
  290. RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  291. RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
  292. RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
  293. RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
  294. RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
  295. RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
  296. RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
  297. // Splines drawing functions
  298. RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
  299. RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
  300. RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
  301. RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
  302. RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
  303. RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
  304. RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
  305. RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
  306. RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
  307. RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
  308. // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
  309. RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
  310. RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
  311. RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
  312. RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
  313. RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
  314. // Basic shapes collision detection functions
  315. RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
  316. RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
  317. RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
  318. RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
  319. RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
  320. RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
  321. RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
  322. RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
  323. RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
  324. RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
  325. RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
  326. //------------------------------------------------------------------------------------
  327. // Texture Loading and Drawing Functions (Module: textures)
  328. //------------------------------------------------------------------------------------
  329. // Image loading functions
  330. // NOTE: These functions do not require GPU access
  331. RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
  332. RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
  333. RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
  334. RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
  335. RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
  336. RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
  337. RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
  338. RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters)
  339. RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
  340. RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
  341. RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
  342. RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
  343. // Image generation functions
  344. RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
  345. RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
  346. RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
  347. RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
  348. RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
  349. RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
  350. RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
  351. RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
  352. RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
  353. // Image manipulation functions
  354. RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
  355. RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
  356. RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE)
  357. RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
  358. RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
  359. RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
  360. RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
  361. RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
  362. RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
  363. RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
  364. RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
  365. RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
  366. RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
  367. RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image
  368. RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
  369. RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
  370. RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
  371. RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
  372. RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
  373. RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
  374. RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
  375. RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
  376. RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
  377. RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
  378. RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
  379. RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
  380. RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
  381. RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
  382. RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
  383. RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
  384. RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
  385. RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
  386. RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
  387. RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
  388. RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
  389. RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
  390. // Image drawing functions
  391. // NOTE: Image software-rendering functions (CPU)
  392. RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
  393. RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
  394. RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
  395. RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
  396. RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
  397. RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image
  398. RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
  399. RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
  400. RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
  401. RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
  402. RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
  403. RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
  404. RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
  405. RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
  406. RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
  407. RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
  408. RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
  409. RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
  410. RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
  411. RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
  412. RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
  413. RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
  414. // Texture loading functions
  415. // NOTE: These functions require GPU access
  416. RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
  417. RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
  418. RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
  419. RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
  420. RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU)
  421. RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
  422. RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
  423. RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
  424. RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
  425. RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
  426. // Texture configuration functions
  427. RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
  428. RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
  429. RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
  430. // Texture drawing functions
  431. RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
  432. RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
  433. RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
  434. RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
  435. RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
  436. RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
  437. // Color/pixel related functions
  438. RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
  439. RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
  440. RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA)
  441. RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
  442. RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
  443. RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
  444. RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
  445. RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
  446. RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
  447. RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
  448. RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
  449. RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
  450. RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
  451. RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
  452. RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
  453. RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
  454. RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
  455. //------------------------------------------------------------------------------------
  456. // Font Loading and Text Drawing Functions (Module: text)
  457. //------------------------------------------------------------------------------------
  458. // Font loading/unloading functions
  459. RLAPI Font GetFontDefault(void); // Get the default Font
  460. RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
  461. RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
  462. RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
  463. RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
  464. RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
  465. RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
  466. RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
  467. RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
  468. RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
  469. RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
  470. // Text drawing functions
  471. RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
  472. RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
  473. RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
  474. RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
  475. RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
  476. RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
  477. // Text font info functions
  478. RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
  479. RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
  480. RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
  481. RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
  482. RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
  483. RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
  484. // Text codepoints management functions (unicode characters)
  485. RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
  486. RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
  487. RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
  488. RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
  489. RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
  490. RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  491. RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  492. RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  493. RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
  494. // Text strings management functions (no UTF-8 strings, only byte chars)
  495. // NOTE: Some strings allocate memory internally for returned strings, just be careful!
  496. RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
  497. RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
  498. RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
  499. RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
  500. RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
  501. RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
  502. RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
  503. RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
  504. RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
  505. RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
  506. RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
  507. RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
  508. RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
  509. RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
  510. RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string
  511. RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string
  512. RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
  513. RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported)
  514. //------------------------------------------------------------------------------------
  515. // Basic 3d Shapes Drawing Functions (Module: models)
  516. //------------------------------------------------------------------------------------
  517. // Basic geometric 3D shapes drawing functions
  518. RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
  519. RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
  520. RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
  521. RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  522. RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
  523. RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
  524. RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
  525. RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
  526. RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
  527. RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
  528. RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
  529. RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
  530. RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
  531. RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
  532. RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
  533. RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
  534. RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
  535. RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
  536. RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
  537. RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
  538. RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
  539. //------------------------------------------------------------------------------------
  540. // Model 3d Loading and Drawing Functions (Module: models)
  541. //------------------------------------------------------------------------------------
  542. // Model management functions
  543. RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
  544. RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
  545. RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs)
  546. RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
  547. RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
  548. // Model drawing functions
  549. RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
  550. RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
  551. RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
  552. RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
  553. RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
  554. RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
  555. RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
  556. RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
  557. RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
  558. RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
  559. // Mesh management functions
  560. RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
  561. RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
  562. RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
  563. RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
  564. RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
  565. RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
  566. RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
  567. RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
  568. RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes
  569. // Mesh generation functions
  570. RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
  571. RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
  572. RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
  573. RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
  574. RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
  575. RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
  576. RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
  577. RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
  578. RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
  579. RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
  580. RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
  581. // Material loading/unloading functions
  582. RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
  583. RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
  584. RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU)
  585. RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
  586. RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
  587. RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
  588. // Model animations loading/unloading functions
  589. RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
  590. RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
  591. RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
  592. RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
  593. RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
  594. RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
  595. // Collision detection functions
  596. RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
  597. RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
  598. RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
  599. RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
  600. RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
  601. RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
  602. RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
  603. RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
  604. //------------------------------------------------------------------------------------
  605. // Audio Loading and Playing Functions (Module: audio)
  606. //------------------------------------------------------------------------------------
  607. typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
  608. // Audio device management functions
  609. RLAPI void InitAudioDevice(void); // Initialize audio device and context
  610. RLAPI void CloseAudioDevice(void); // Close the audio device and context
  611. RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
  612. RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
  613. RLAPI float GetMasterVolume(void); // Get master volume (listener)
  614. // Wave/Sound loading/unloading functions
  615. RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
  616. RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
  617. RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters)
  618. RLAPI Sound LoadSound(const char *fileName); // Load sound from file
  619. RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
  620. RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
  621. RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
  622. RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
  623. RLAPI void UnloadWave(Wave wave); // Unload wave data
  624. RLAPI void UnloadSound(Sound sound); // Unload sound
  625. RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
  626. RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
  627. RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
  628. // Wave/Sound management functions
  629. RLAPI void PlaySound(Sound sound); // Play a sound
  630. RLAPI void StopSound(Sound sound); // Stop playing a sound
  631. RLAPI void PauseSound(Sound sound); // Pause a sound
  632. RLAPI void ResumeSound(Sound sound); // Resume a paused sound
  633. RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
  634. RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
  635. RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
  636. RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
  637. RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
  638. RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range
  639. RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
  640. RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
  641. RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
  642. // Music management functions
  643. RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
  644. RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
  645. RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized)
  646. RLAPI void UnloadMusicStream(Music music); // Unload music stream
  647. RLAPI void PlayMusicStream(Music music); // Start music playing
  648. RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
  649. RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
  650. RLAPI void StopMusicStream(Music music); // Stop music playing
  651. RLAPI void PauseMusicStream(Music music); // Pause music playing
  652. RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
  653. RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
  654. RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
  655. RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
  656. RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
  657. RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
  658. RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
  659. // AudioStream management functions
  660. RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
  661. RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized)
  662. RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
  663. RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
  664. RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
  665. RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
  666. RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
  667. RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
  668. RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
  669. RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
  670. RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
  671. RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
  672. RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
  673. RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
  674. RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
  675. RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
  676. RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
  677. RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
  678. RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline