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- /*******************************************************************************************
- *
- * raylib [core] example - Basic 3d example
- *
- * Welcome to raylib!
- *
- * To compile example, just press F5.
- * Note that compiled executable is placed in the same folder as .c file
- *
- * You can find all basic examples on C:\raylib\raylib\examples folder or
- * raylib official webpage: www.raylib.com
- *
- * Enjoy using raylib. :)
- *
- * This example has been created using raylib 1.0 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
- #endif
- //----------------------------------------------------------------------------------
- // Local Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
- Camera camera = { 0 };
- Vector3 cubePosition = { 0 };
- //----------------------------------------------------------------------------------
- // Local Functions Declaration
- //----------------------------------------------------------------------------------
- static void UpdateDrawFrame(void); // Update and draw one frame
- //----------------------------------------------------------------------------------
- // Main entry point
- //----------------------------------------------------------------------------------
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib");
- camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
- camera.fovy = 60.0f;
- camera.projection = CAMERA_PERSPECTIVE;
- //--------------------------------------------------------------------------------------
- #if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
- #else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
- #endif
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
- // Update and draw game frame
- static void UpdateDrawFrame(void)
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateCamera(&camera, CAMERA_ORBITAL);
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
- BeginMode3D(camera);
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
- DrawGrid(10, 1.0f);
- EndMode3D();
- DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
- DrawFPS(10, 10);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
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