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@@ -1,5 +1,13 @@
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## Updates
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+- **24-Jan-2023**: sokol_gfx.h Metal: A minor inconsistency has been fixed in
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+ the validation layer and an assert for the function ```sg_apply_uniform()```
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+ which checks the size of the incoming data against the uniform block size.
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+ The validation layer and Metal backend did a ```<=``` test while the D3D11
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+ and GL backends checked for an exact size match. Both the validation layer
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+ and the Metal backend now also check for an exact match. Thanks to @nmr8acme
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+ for noticing the issue and providing a PR! (https://github.com/floooh/sokol/pull/776)
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+
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- **23-Jan-2023**: A couple more sokol_audio.h updates:
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- an AAudio backend has been added for Android, and made the default. This
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means you now need to link with ```aaudio``` instead of ```OpenSLES``` when
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