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@@ -400,7 +400,7 @@ Mainly some "missing features" for desktop apps:
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- **24-May-2019** The shader-cross-compiler can now generate Metal byte code
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for macOS or iOS when the build is running on macOS. This is enabled
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automatically with the fips-integration files in [sokol-tools-bin](https://github.com/floooh/sokol-tools-bin),
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-see the [sokol-shdc docs](https://github.com/floooh/sokol-tools-bin) for more
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+see the [sokol-shdc docs](https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md) for more
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details.
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- **16-May-2019** two new utility headers: *sokol_cimgui.h* and *sokol_gfx_cimgui.h*,
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