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README: fix sokol-shdc docs link

Andre Weissflog 6 rokov pred
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      README.md

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README.md

@@ -400,7 +400,7 @@ Mainly some "missing features" for desktop apps:
 - **24-May-2019** The shader-cross-compiler can now generate Metal byte code
 - **24-May-2019** The shader-cross-compiler can now generate Metal byte code
 for macOS or iOS when the build is running on macOS. This is enabled
 for macOS or iOS when the build is running on macOS. This is enabled
 automatically with the fips-integration files in [sokol-tools-bin](https://github.com/floooh/sokol-tools-bin),
 automatically with the fips-integration files in [sokol-tools-bin](https://github.com/floooh/sokol-tools-bin),
-see the [sokol-shdc docs](https://github.com/floooh/sokol-tools-bin) for more
+see the [sokol-shdc docs](https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md) for more
 details.
 details.
 
 
 - **16-May-2019** two new utility headers: *sokol_cimgui.h* and *sokol_gfx_cimgui.h*,
 - **16-May-2019** two new utility headers: *sokol_cimgui.h* and *sokol_gfx_cimgui.h*,