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@@ -1851,7 +1851,7 @@ typedef enum sg_image_type {
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is compatible with what the shader expects. Apart from the sokol-gfx
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validation layer, WebGPU is the only backend API which actually requires
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matching texture and sampler type to be provided upfront for validation
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- (after 3D APIs treat texture/sampler type mismatches as undefined behaviour).
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+ (other 3D APIs treat texture/sampler type mismatches as undefined behaviour).
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NOTE that the following texture pixel formats require the use
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of SG_IMAGESAMPLETYPE_UNFILTERABLE_FLOAT, combined with a sampler
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