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sokol_gfx.h: fix a comment typo

Andre Weissflog 1 year ago
parent
commit
7f7cd64c6d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      sokol_gfx.h

+ 1 - 1
sokol_gfx.h

@@ -1851,7 +1851,7 @@ typedef enum sg_image_type {
     is compatible with what the shader expects. Apart from the sokol-gfx
     is compatible with what the shader expects. Apart from the sokol-gfx
     validation layer, WebGPU is the only backend API which actually requires
     validation layer, WebGPU is the only backend API which actually requires
     matching texture and sampler type to be provided upfront for validation
     matching texture and sampler type to be provided upfront for validation
-    (after 3D APIs treat texture/sampler type mismatches as undefined behaviour).
+    (other 3D APIs treat texture/sampler type mismatches as undefined behaviour).
 
 
     NOTE that the following texture pixel formats require the use
     NOTE that the following texture pixel formats require the use
     of SG_IMAGESAMPLETYPE_UNFILTERABLE_FLOAT, combined with a sampler
     of SG_IMAGESAMPLETYPE_UNFILTERABLE_FLOAT, combined with a sampler