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changelog: clarification in last entry

Andre Weissflog пре 6 месеци
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1 измењених фајлова са 2 додато и 2 уклоњено
  1. 2 2
      CHANGELOG.md

+ 2 - 2
CHANGELOG.md

@@ -20,9 +20,9 @@ The mapping of packed non-normalized vertex formats (e.g. UBYTE4) to shader
 input vertex attribute types is now consistent across all platforms and
 matches WebGPU's strict vertex attribute type mapping rules:
 
-- unsigned integer vertex formats (UBYTE*, USHORT*, UINT*) must
+- non-normalized unsigned integer vertex formats (UBYTE*, USHORT*, UINT*) must
   be used as unsigned-integer types on the vertex shader side (uint, uvec*)
-- signed integer vertex formats (BYTE*, SHORT*, INT*) must be used as
+- non-normalized signed integer vertex formats (BYTE*, SHORT*, INT*) must be used as
   signed-integer types on the vertex shader side (int, ivec*)
 - ...all other types must be used as float types on the vertex shader side (float, vec*)