Andre Weissflog 1dde6a2086 sokol_imgui/cimgui.h: set viewport and scissor to 'fullscreen' on entry and exit of render function 6 ani în urmă
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README.md 45b5dcff54 mention the new cimgui headers in the READMEs 6 ani în urmă
sokol_cimgui.h 1dde6a2086 sokol_imgui/cimgui.h: set viewport and scissor to 'fullscreen' on entry and exit of render function 6 ani în urmă
sokol_gfx_cimgui.h 424c0f9d90 Fix typos. 6 ani în urmă
sokol_gfx_imgui.h 424c0f9d90 Fix typos. 6 ani în urmă
sokol_gl.h 424c0f9d90 Fix typos. 6 ani în urmă
sokol_imgui.h 1dde6a2086 sokol_imgui/cimgui.h: set viewport and scissor to 'fullscreen' on entry and exit of render function 6 ani în urmă

README.md

Sokol Utility Headers

These are optional utility headers on top of the Sokol headers. Unlike the 'core headers' they are not standalone but depend on other Sokol headers and sometimes also external libraries.

What's in here:

  • sokol_imgui.h: implements a renderer for Dear ImGui on top of sokol_gfx.h and sokol_app.h (the latter being optional if you do your own input-forwarding to ImGui)
  • sokol_cimgui.h: same as sokol_imgui.h, but uses cimgui, meaning you can create Dear ImGui UIs from C code
  • sokol_gfx_imgui.h: a debug-inspection UI for sokol_gfx.h, this hooks into the sokol-gfx API and lets you inspect resource objects and captured API calls
  • sokol_gfx_cimgui.h: same as sokol_gfx_imgui.h, but using cimgui
  • sokol_gl.h: an OpenGL 1.x style immediate-mode rendering API in top of sokol-gfx

See the embedded header-documentation for build- and usage-details.