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@@ -1,7 +1,6 @@
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// @TODO
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//
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// - compute full set of texture normals
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-// - handle output buffer being full
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// - gather vertex lighting from slopes correctly
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// - support texture edge_clamp: explicitly mod texcoords by 1, use textureGrad to avoid
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// mipmap articats. Need to do compute texcoords in vertex shader, offset towards
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