@@ -10,6 +10,8 @@ Just a fun little project to learn how to render Bézier Curves.

+<!-- TODO: add links to the screencasts -->
+
## Quick Start
```console
@@ -21,6 +21,7 @@ void main()
}
else
{
+ // TODO: document this method of rendering in a LaTeX document
vec2 p0 = gl_FragCoord.xy;
float a = p3.x - 2 * p2.x + p1.x;
float b = 2 * (p2.x - p1.x);