Browse Source

Remove `font` translation unit

rexim 4 years ago
parent
commit
0da906ef71
5 changed files with 10 additions and 85 deletions
  1. 1 1
      build.sh
  2. 1 1
      build_msvc.bat
  3. 0 54
      src/font.c
  4. 0 28
      src/font.h
  5. 8 1
      src/main.c

+ 1 - 1
build.sh

@@ -6,7 +6,7 @@ CC="${CXX:-cc}"
 PKGS="sdl2 glew"
 CFLAGS="-Wall -Wextra -std=c11 -pedantic -ggdb"
 LIBS=-lm
-SRC="src/main.c src/la.c src/editor.c src/font.c src/sdl_extra.c src/file.c src/gl_extra.c"
+SRC="src/main.c src/la.c src/editor.c src/sdl_extra.c src/file.c src/gl_extra.c"
 
 if [ `uname` = "Darwin" ]; then
     CFLAGS+=" -framework OpenGL"

+ 1 - 1
build_msvc.bat

@@ -9,4 +9,4 @@ set LIBS=dependencies\SDL2\lib\x64\SDL2.lib ^
          dependencies\GLEW\lib\glew32s.lib ^
          opengl32.lib User32.lib Gdi32.lib Shell32.lib
 
-cl.exe %CFLAGS% %INCLUDES% /Feded src\main.c src\la.c src\editor.c src\font.c src\sdl_extra.c src\file.c src\gl_extra.c /link %LIBS% -SUBSYSTEM:windows
+cl.exe %CFLAGS% %INCLUDES% /Feded src\main.c src\la.c src\editor.c src\sdl_extra.c src\file.c src\gl_extra.c /link %LIBS% -SUBSYSTEM:windows

+ 0 - 54
src/font.c

@@ -1,54 +0,0 @@
-#include "./font.h" 
-#include "./sdl_extra.h"
-
-Font font_load_from_file(SDL_Renderer *renderer, const char *file_path)
-{
-    Font font = {0};
-
-    SDL_Surface *font_surface = surface_from_file(file_path);
-    scc(SDL_SetColorKey(font_surface, SDL_TRUE, 0xFF000000));
-    font.spritesheet = scp(SDL_CreateTextureFromSurface(renderer, font_surface));
-    SDL_FreeSurface(font_surface);
-
-    for (size_t ascii = ASCII_DISPLAY_LOW; ascii <= ASCII_DISPLAY_HIGH; ++ascii) {
-        const size_t index = ascii - ASCII_DISPLAY_LOW;
-        const size_t col = index % FONT_COLS;
-        const size_t row = index / FONT_COLS;
-        font.glyph_table[index] = (SDL_Rect) {
-            .x = (int) col * FONT_CHAR_WIDTH,
-            .y = (int) row * FONT_CHAR_HEIGHT,
-            .w = FONT_CHAR_WIDTH,
-            .h = FONT_CHAR_HEIGHT,
-        };
-    }
-
-    return font;
-}
-
-void render_char(SDL_Renderer *renderer, const Font *font, char c, Vec2f pos, float scale)
-{
-    const SDL_Rect dst = {
-        .x = (int) floorf(pos.x),
-        .y = (int) floorf(pos.y),
-        .w = (int) floorf(FONT_CHAR_WIDTH * scale),
-        .h = (int) floorf(FONT_CHAR_HEIGHT * scale),
-    };
-
-    size_t index = '?' - ASCII_DISPLAY_LOW;
-    if (ASCII_DISPLAY_LOW <= c && c <= ASCII_DISPLAY_HIGH) {
-        index = c - ASCII_DISPLAY_LOW;
-    }
-
-    scc(SDL_RenderCopy(renderer, font->spritesheet, &font->glyph_table[index], &dst));
-}
-
-void render_text_sized(SDL_Renderer *renderer, Font *font, const char *text, size_t text_size, Vec2f pos, Uint32 color, float scale)
-{
-    set_texture_color(font->spritesheet, color);
-
-    Vec2f pen = pos;
-    for (size_t i = 0; i < text_size; ++i) {
-        render_char(renderer, font, text[i], pen, scale);
-        pen.x += FONT_CHAR_WIDTH * scale;
-    }
-}

+ 0 - 28
src/font.h

@@ -1,28 +0,0 @@
-#ifndef FONT_H_
-#define FONT_H_
-
-#include <SDL2/SDL.h>
-
-#include "./la.h"
-
-#define FONT_WIDTH 128
-#define FONT_HEIGHT 64
-#define FONT_COLS 18
-#define FONT_ROWS 7
-#define FONT_CHAR_WIDTH  (FONT_WIDTH  / FONT_COLS)
-#define FONT_CHAR_HEIGHT (FONT_HEIGHT / FONT_ROWS)
-#define FONT_SCALE 5
-
-#define ASCII_DISPLAY_LOW 32
-#define ASCII_DISPLAY_HIGH 126
-
-typedef struct {
-    SDL_Texture *spritesheet;
-    SDL_Rect glyph_table[ASCII_DISPLAY_HIGH - ASCII_DISPLAY_LOW + 1];
-} Font;
-
-Font font_load_from_file(SDL_Renderer *renderer, const char *file_path);
-void render_char(SDL_Renderer *renderer, const Font *font, char c, Vec2f pos, float scale);
-void render_text_sized(SDL_Renderer *renderer, Font *font, const char *text, size_t text_size, Vec2f pos, Uint32 color, float scale);
-
-#endif // FONT_H_

+ 8 - 1
src/main.c

@@ -18,13 +18,20 @@
 #include "./la.h"
 #include "./sdl_extra.h"
 #include "./gl_extra.h"
-#include "./font.h"
 
 #define SCREEN_WIDTH 800
 #define SCREEN_HEIGHT 600
 #define FPS 60
 #define DELTA_TIME (1.0f / FPS)
 
+#define FONT_SCALE 5
+#define FONT_WIDTH 128
+#define FONT_HEIGHT 64
+#define FONT_COLS 18
+#define FONT_ROWS 7
+#define FONT_CHAR_WIDTH  (FONT_WIDTH  / FONT_COLS)
+#define FONT_CHAR_HEIGHT (FONT_HEIGHT / FONT_ROWS)
+
 Editor editor = {0};
 Vec2f camera_pos = {0};
 Vec2f camera_vel = {0};