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@@ -245,7 +245,7 @@ void simple_renderer_reload_shaders(Simple_Renderer *sr)
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// simple_renderer_vertex() for a potentially large amount of verticies in the first place.
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void simple_renderer_vertex(Simple_Renderer *sr, Vec2f p, Vec4f c, Vec2f uv)
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{
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-#if 1
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+#if 0
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// TODO: flush the renderer on vertex buffer overflow instead firing the assert
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if (sr->verticies_count >= SIMPLE_VERTICIES_CAP) simple_renderer_flush(sr);
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#else
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