@@ -245,7 +245,7 @@ void simple_renderer_reload_shaders(Simple_Renderer *sr)
// simple_renderer_vertex() for a potentially large amount of verticies in the first place.
void simple_renderer_vertex(Simple_Renderer *sr, Vec2f p, Vec4f c, Vec2f uv)
{
-#if 1
+#if 0
// TODO: flush the renderer on vertex buffer overflow instead firing the assert
if (sr->verticies_count >= SIMPLE_VERTICIES_CAP) simple_renderer_flush(sr);
#else