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Update README

rexim 3 years ago
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0b2e14bb89
1 changed files with 6 additions and 14 deletions
  1. 6 14
      README.md

+ 6 - 14
README.md

@@ -12,19 +12,11 @@ Just a simple OpenGL template that I use on my streams.
 | <kbd>SPACE</kbd>         | Pause/unpause the time uniform variable in shaders                                                                                                     |
 | <kbd>←</kbd><kbd>→</kbd> | In pause mode step back/forth in time.                                                                                                                 |
 
-## [render.conf](./render.conf) keys
-
-| Key     | Description                 |
-|---------|-----------------------------|
-| vert    | Path to the vertex shader   |
-| frag    | Path to the fragment shader |
-| texture | Path to the texture         |
-
 ## Shader Uniforms
 
-| Name         | Type    | Description                                                                          |
-|--------------|---------|--------------------------------------------------------------------------------------|
-| `resolution` | `vec2`  | Current resolution of the screen in pixels                                           |
-| `time`       | `float` | Amount of time passed since the beginning of the application when it was not paused. |
-| `mouse`      | `vec2`  | Position of the mouse on the screen in pixels                                        |
-
+| Name         | Type        | Description                                                                          |
+|--------------|-------------|--------------------------------------------------------------------------------------|
+| `resolution` | `vec2`      | Current resolution of the screen in pixels                                           |
+| `time`       | `float`     | Amount of time passed since the beginning of the application when it was not paused. |
+| `mouse`      | `vec2`      | Position of the mouse on the screen in pixels                                        |
+| `tex`        | `sampler2D` | Current texture                                                                      |