暂无描述

rexim 56795b6f92 Render objects in the reverse order 3 年之前
assets 54c40c0972 Include the size in the name of the textures 3 年之前
include c443baec1d What if we straight up add the missing headers into the repo? 3 年之前
shaders a3cc7bf04d main.vert -> screen.vert 3 年之前
.gitignore 9cb042e620 Implement the capability to make screenshots 3 年之前
LICENSE 63167ff3eb Ready. Set. Go! 4 年之前
README.md 0b2e14bb89 Update README 3 年之前
build_msvc.bat c443baec1d What if we straight up add the missing headers into the repo? 3 年之前
build_posix.sh 4fd7eb440e Use c11 on POSIX platforms and be pedantic about it 3 年之前
glextloader.c 117408e8cd Fix compilation on Windows 3 年之前
la.h 184f99af0c Add support for vertex attributes 3 年之前
main.c 56795b6f92 Render objects in the reverse order 3 年之前
render.conf ba998260d4 update render.conf 3 年之前
setup_glfw.bat f869941ae9 Remove GLEW dependency on Windows 4 年之前
stb_image.h 35eff30fd5 Add rough draft of a texture support 3 年之前
stb_image_write.h ba08ce6fcc Add stb_image_write.h 3 年之前
sv.h 9c3283c3ba Introduce render.conf file 3 年之前

README.md

OpenGL Template

Just a simple OpenGL template that I use on my streams.

Controls

Shortcut Description
q Quit
F5 Reload render.conf and all the resources refered by it. Red screen indicates an error, check the output of the program if you see it.
F6 Make a screenshot.
SPACE Pause/unpause the time uniform variable in shaders
←→ In pause mode step back/forth in time.

Shader Uniforms

Name Type Description
resolution vec2 Current resolution of the screen in pixels
time float Amount of time passed since the beginning of the application when it was not paused.
mouse vec2 Position of the mouse on the screen in pixels
tex sampler2D Current texture