Ei kuvausta

rexim 56795b6f92 Render objects in the reverse order 3 vuotta sitten
assets 54c40c0972 Include the size in the name of the textures 3 vuotta sitten
include c443baec1d What if we straight up add the missing headers into the repo? 3 vuotta sitten
shaders a3cc7bf04d main.vert -> screen.vert 3 vuotta sitten
.gitignore 9cb042e620 Implement the capability to make screenshots 3 vuotta sitten
LICENSE 63167ff3eb Ready. Set. Go! 4 vuotta sitten
README.md 0b2e14bb89 Update README 3 vuotta sitten
build_msvc.bat c443baec1d What if we straight up add the missing headers into the repo? 3 vuotta sitten
build_posix.sh 4fd7eb440e Use c11 on POSIX platforms and be pedantic about it 3 vuotta sitten
glextloader.c 117408e8cd Fix compilation on Windows 3 vuotta sitten
la.h 184f99af0c Add support for vertex attributes 3 vuotta sitten
main.c 56795b6f92 Render objects in the reverse order 3 vuotta sitten
render.conf ba998260d4 update render.conf 3 vuotta sitten
setup_glfw.bat f869941ae9 Remove GLEW dependency on Windows 4 vuotta sitten
stb_image.h 35eff30fd5 Add rough draft of a texture support 3 vuotta sitten
stb_image_write.h ba08ce6fcc Add stb_image_write.h 3 vuotta sitten
sv.h 9c3283c3ba Introduce render.conf file 3 vuotta sitten

README.md

OpenGL Template

Just a simple OpenGL template that I use on my streams.

Controls

Shortcut Description
q Quit
F5 Reload render.conf and all the resources refered by it. Red screen indicates an error, check the output of the program if you see it.
F6 Make a screenshot.
SPACE Pause/unpause the time uniform variable in shaders
←→ In pause mode step back/forth in time.

Shader Uniforms

Name Type Description
resolution vec2 Current resolution of the screen in pixels
time float Amount of time passed since the beginning of the application when it was not paused.
mouse vec2 Position of the mouse on the screen in pixels
tex sampler2D Current texture