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@@ -0,0 +1,16 @@
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+// Single triangle strip quad generated entirely on the vertex shader.
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+// Simply do glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) and the shader
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+// generates 4 points from gl_VertexID. No Vertex Attributes are
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+// required.
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+#version 330
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+
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+precision mediump float;
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+
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+out vec2 uv;
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+
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+void main(void)
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+{
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+ uv.x = (gl_VertexID & 1);
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+ uv.y = ((gl_VertexID >> 1) & 1);
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+ gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
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+}
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