|
@@ -1,25 +0,0 @@
|
|
|
-#version 330
|
|
|
-
|
|
|
-layout(location = 0) in vec2 ver_pos;
|
|
|
-layout(location = 1) in vec2 ver_uv;
|
|
|
-layout(location = 2) in vec4 ver_color;
|
|
|
-
|
|
|
-uniform vec2 resolution;
|
|
|
-
|
|
|
-precision mediump float;
|
|
|
-
|
|
|
-out vec2 uv;
|
|
|
-out vec4 color;
|
|
|
-
|
|
|
-vec2 screen_project(vec2 pos)
|
|
|
-{
|
|
|
- return (pos / resolution) * 2.0 - 1.0;
|
|
|
-}
|
|
|
-
|
|
|
-void main(void)
|
|
|
-{
|
|
|
- float scale = 300.0;
|
|
|
- gl_Position = vec4(screen_project(ver_pos + resolution * 0.5), 0.0, 1.0);
|
|
|
- uv = ver_pos / resolution + 0.5;
|
|
|
- color = ver_color;
|
|
|
-}
|