rexim
|
dc0fe3a69d
Move all the shaders into shaders folder
|
3 years ago |
rexim
|
35eff30fd5
Add rough draft of a texture support
|
3 years ago |
rexim
|
c443baec1d
What if we straight up add the missing headers into the repo?
|
3 years ago |
Danil Kolumbet
|
e84735a76a
Fix MSVC warnings
|
3 years ago |
rexim
|
9e630d52f5
Factor out the Renderer structure
|
3 years ago |
rexim
|
184f99af0c
Add support for vertex attributes
|
3 years ago |
rexim
|
344328c99b
Switch to core profile
|
3 years ago |
rexim
|
feacf66046
Make the file slurping function recoverable
|
3 years ago |
rexim
|
c0dae83277
Remove GLEW dependency on Linux
|
4 years ago |
rexim
|
d2cd5f84f8
Add mouse support to shaders
|
4 years ago |
rexim
|
b22b5523f2
Introduce enum for Uniforms
|
4 years ago |
rexim
|
2ac5089f48
More flexible way of handling the resolution
|
4 years ago |
rexim
|
400d0a6e99
16:0 resolution
|
4 years ago |
rexim
|
b05d92200d
Remove dead code
|
4 years ago |
rexim
|
f806364dfd
Introduce load_shader_program() function
|
4 years ago |
rexim
|
04d912342f
Introduce oglt_math.h file
|
4 years ago |
rexim
|
60942137e7
Improve compile_shader_file
|
4 years ago |
rexim
|
b7ea6c0ea3
Simplify shader reloading error reporting logic
|
4 years ago |
rexim
|
21589b247a
Enable GL_BLEND
|
4 years ago |
rexim
|
5e9e199956
Quit by q
|
4 years ago |
rexim
|
a18bc3cf76
Add stepping back/forth in time
|
4 years ago |
rexim
|
f1261b5076
Add lerp
|
4 years ago |
rexim
|
037ccc0d1b
Link with math library
|
4 years ago |
rexim
|
5e37356a1a
Print shader type during shader compilation error
|
4 years ago |
rexim
|
8331a90943
Use instanced drawing and check for the extension
|
4 years ago |
rexim
|
9855763ff5
Rename suffix _location -> _uniform
|
4 years ago |
rexim
|
59bcad681f
Literally remove code and still have the same functionality
|
4 years ago |
rexim
|
a53f56b505
Introduce toggle pause
|
4 years ago |
rexim
|
a843b51ce6
Add access to time
|
4 years ago |
rexim
|
1fbf64430a
Change window title
|
4 years ago |