debug.frag 217 B

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  1. #version 330
  2. precision mediump float;
  3. uniform sampler2D tex;
  4. uniform vec4 color;
  5. uniform float t;
  6. in vec2 uv;
  7. out vec4 out_color;
  8. void main(void) {
  9. out_color = mix(texture(tex, vec2(uv.x, uv.y)), color, t);
  10. }